Akka Posted November 16, 2019 Share Posted November 16, 2019 (edited) I'd like to make a very simple mod for Kingmaker : creating an additionnal archetype for the rogue class with simply altered BAB and save progression, and class skills. I know there are json dumps of the blueprint that are pretty easy to understand, but I wonder from where they come from (it's not, AFAIK, the Assembly-CSharp.dll, which seems to only contains code and not data) and how I could alter them and re-inject them into the game. So that's my question : how can I find, modify and save these classes blueprints ? Edited November 16, 2019 by Akka Link to comment Share on other sites More sharing options...
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