0lexan Posted November 17, 2019 Share Posted November 17, 2019 Scriptname AAA2AbilityMEScript extends ActiveMagicEffect Weapon Property test auto Actor Property act auto int WT Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked) act = akAggressor as Actor test = act.GetEquippedWeapon() Debug.MessageBox(test.GetWeaponType()) EndEvent Hi, I am trying to make a simple script that will report to me the weapon type of the weapon that I was hit with, I am running it through as an ability spell. I have imported SKSE 2.00.16.I appreciate any help resolving this issue. Link to comment Share on other sites More sharing options...
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