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Additional scrap cars! - Decorative


EdgeUK90

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Aha!

 

Yes, the Dealership is situated right next to Fallons department stores :cool:

 

This is already available in the early 0.13a release :ohmy: - Although I will making some minor changes for the 0.2b release.

 

- Edge

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Oh wonderful... down there with all the Supermutants....... The dealership (if it is the building I think you are suggesting) is a GREAT place to find cover, and take out the SM's that are outside there..... Are these cars going to be as prone to 'going nuclear' as the rest of the cars in FO???? :D That could get REAL exciting with a bunch of 'em all in one place, and combined with SM's penchant for spraying lead EVERYWHERE....... you are pretty much guaranteed to see the show. :D

 

I may have to go sample that when .2b comes out, and see what happens. :D I haven't been reduced to my component atoms in-game for some time now. :D

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Saw this car and immediately thought of your mod. If you're open to suggestions, the 1949 delahaye 175 s saoutchik roadster looks awesome. Here's a pic -----> https://i.pinimg.com/originals/45/2f/17/452f175c8e9451c5eca659e2eee0b7bc.jpg

Wow :ohmy: That is stunning!

 

I will most definately add that to the list of potential future creations.

 

@Heyyou - Yes its a Random event location - Theres Supermutants outside of Fallons, but the Dealership sometimes has Robots (If you have Automotron DLC) or Rust devils, Wild animals, more Super mutants or a battle between settlers and one of the prior.

 

In version 0.13a this new Dealership is already Navmeshed and all associated markers have been moved so that the area functions without fault.

 

Im afraid even in the near release of 0.2b - The post war vehicles are not Explosive - I have yet been successful in figuring out how to do this effectively (I can change out the base model - but after the explosion the vehicle reverts to the Corvega 2 door coupe).

 

I will be aiming to make explosive versions of my vehicles in the future.

 

More soon.

 

- Edge

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I have an unusual idea

I saw carts with fallout 2.

And I want maybe them to be in settlements(for example, at the gates of the diamond city or at the walls of good neighborliness, etc.)

and they could be built in their own settlements

 

information from fallout wiki:

Brahmin carts are primitive vehicles often used by merchant caravans in New California. These wagons help make the network of caravans that crisscross the Wasteland both profitable and useful.

A typical cart is made from the salvaged parts of a private car, typically a light pickup truck. The engine block, cab, and all parts forward of the cargo box are sawn off, leaving the light metal rear cargo box and rear axle, as well as a pair of projecting frame rails. The brahmin is then hitched to these frame rails to pull the wagon. Salvaged tires are still used as wheels.

Most carts are approximately six to eight feet long and four to five feet wide, using the average human male as a size referent. This yields a ready-made cart that can accept quite a large load of cargo. Indeed, the most likely limiting factor to a cart's load is the pulling strength of the brahmin to which it is hitched rather than the load limit of the suspension and tires. Cargo is typically tied down and covered in a tarpaulin, rendering what may well be valuable goods into a pile of dingy, nondescript blocks.

It is highly unlikely that these carts are capable of gaining much speed, as both the hitch position of the brahmin and the gross weight of a laden cart would preclude high speed. No brakes or other control gear are in evidence, meaning that acceleration, deceleration, and maneuvering all fall to the hitch animal. Indeed, caravans bring many guards along to combat raiders, indicating that the carts themselves are incapable of outrunning threats encountered on the trail.

Carts are often found at every settlement of any appreciable size, typically with at least one or two guards loitering nearby. The constant ebb and flow of these carts from settlement to settlement keep trade in motion, delivering goods to settlements unable to produce them and making what little economy exists in the wasteland operate.

went see carts? its link:https://vignette.wikia.nocookie.net/fallout/images/d/d1/BrahminCart.png/revision/latest?cb=20110616201201

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Hmmm... An interesting suggestion - Im planning for my 0.3b release already :laugh:

 

Todays progress, The Fallout 2 Variant of my Highwayman has been completely remastered & is workshop placeable (Included in the upcoming 0.2b release)

 

Fo4-Highwaymanpostfo2-7.jpg Fo4-Highwaymanpostfo2-8.jpg

Fo4-Highwaymanpostfo2-9.jpg Fo4-Highwaymanpostfo2-10.jpg

Fo4-Highwaymanpostfo2-11.jpg Fo4-Highwaymanpostfo2-12.jpg

 

More soon.

 

- Edge

Edited by EdgeUK90
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