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Posted (edited)

So I've been fiddling around with Resource Hacker and added in a default suppression ability for normal rifles (ex-special forces elites don't understand the a concept taught to basically everyone in BCT? Not on my watch.) .

 

But I was wondering what kind of effect if would have if I gave the LMG and it's derivatives a default suppression ability. Would the Heavy's 'Danger Zone' Skill still do damage when I suppress a target? or do I need the Heavy's specific 'suppression' skill to do that?

 

-SK

Edited by SKsniper128
Posted
  On 10/25/2012 at 2:43 PM, SKsniper128 said:

So I've been fiddling around with Resource Hacker and added in a default suppression ability for normal rifles (ex-special forces elites don't understand the a concept taught to basically everyone in BCT? Not on my watch.) .

 

But I was wondering what kind of effect if would have if I gave the LMG and it's derivatives a default suppression ability. Would the Heavy's 'Danger Zone' Skill still do damage when I suppress a target? or do I need the Heavy's specific 'suppression' skill to do that?

 

-SK

 

The suppression variables don't do anything.

Posted
  On 10/25/2012 at 3:08 PM, BlackAlpha said:

The suppression variables don't do anything.

 

I'm not quite sure I follow, I've already tested out adding suppression to the rifles and it works beautifully.

 

Are you saying that I would need to have the Heavy's Suppression skill in order to take advantage of Danger Zone + Mayhem?

 

-SK

Posted (edited)
  On 10/25/2012 at 3:17 PM, SKsniper128 said:
  On 10/25/2012 at 3:08 PM, BlackAlpha said:

The suppression variables don't do anything.

 

I'm not quite sure I follow, I've already tested out adding suppression to the rifles and it works beautifully.

 

Are you saying that I would need to have the Heavy's Suppression skill in order to take advantage of Danger Zone + Mayhem?

 

-SK

 

I'm just talking about the variables on the weapons. Just giving a heads-up.

 

As far as I know, only the suppression abilities do actual suppression. I tried experimenting with the suppression variables on the weapons, but they didn't seem to do anything.

Edited by BlackAlpha
Posted

Odd. I added eAbility_ShotSuppress to the rifle, and my assault trooper was able to suppress a Muton and reaction-fire at the Muton when it tried to move.

 

I've also seen people add Headshot to pistols and it functioned, I think >_>.

 

-SK

Posted
  On 10/25/2012 at 2:43 PM, SKsniper128 said:

So I've been fiddling around with Resource Hacker and added in a default suppression ability for normal rifles (ex-special forces elites don't understand the a concept taught to basically everyone in BCT? Not on my watch.) .

 

But I was wondering what kind of effect if would have if I gave the LMG and it's derivatives a default suppression ability. Would the Heavy's 'Danger Zone' Skill still do damage when I suppress a target? or do I need the Heavy's specific 'suppression' skill to do that?

 

-SK

 

Danger zone still has effect, but Mayhem didn't seem to do anything.

Posted

That's intresting, is there someway to tweak the data so that Mayhem will have an effect without getting the class skill? Or is it hard-wired into the class ability?

 

-SK

Posted (edited)
  Quote
He's saying the actual iSuppression value on weapons in the INI doesn't do anything.

 

Yea... just confirmed this myself. Added suppress ability to the assault rifle, set isuppession=100, took my grunts and had them stand outside of cover and then suppress with their new awesome assault rifles against some sectoids. Next turn the sectoids promptly 1-shotted both grunts suppressing them with the supposedly -100 aim suppression...

 

Would have loved to had this work so that I can free up a perk and add a different one to the ability tree...

Edited by graaa
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