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Adding Suppression


SKsniper128

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So I've been fiddling around with Resource Hacker and added in a default suppression ability for normal rifles (ex-special forces elites don't understand the a concept taught to basically everyone in BCT? Not on my watch.) .

 

But I was wondering what kind of effect if would have if I gave the LMG and it's derivatives a default suppression ability. Would the Heavy's 'Danger Zone' Skill still do damage when I suppress a target? or do I need the Heavy's specific 'suppression' skill to do that?

 

-SK

Edited by SKsniper128
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So I've been fiddling around with Resource Hacker and added in a default suppression ability for normal rifles (ex-special forces elites don't understand the a concept taught to basically everyone in BCT? Not on my watch.) .

 

But I was wondering what kind of effect if would have if I gave the LMG and it's derivatives a default suppression ability. Would the Heavy's 'Danger Zone' Skill still do damage when I suppress a target? or do I need the Heavy's specific 'suppression' skill to do that?

 

-SK

 

The suppression variables don't do anything.

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The suppression variables don't do anything.

 

I'm not quite sure I follow, I've already tested out adding suppression to the rifles and it works beautifully.

 

Are you saying that I would need to have the Heavy's Suppression skill in order to take advantage of Danger Zone + Mayhem?

 

-SK

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The suppression variables don't do anything.

 

I'm not quite sure I follow, I've already tested out adding suppression to the rifles and it works beautifully.

 

Are you saying that I would need to have the Heavy's Suppression skill in order to take advantage of Danger Zone + Mayhem?

 

-SK

 

I'm just talking about the variables on the weapons. Just giving a heads-up.

 

As far as I know, only the suppression abilities do actual suppression. I tried experimenting with the suppression variables on the weapons, but they didn't seem to do anything.

Edited by BlackAlpha
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So I've been fiddling around with Resource Hacker and added in a default suppression ability for normal rifles (ex-special forces elites don't understand the a concept taught to basically everyone in BCT? Not on my watch.) .

 

But I was wondering what kind of effect if would have if I gave the LMG and it's derivatives a default suppression ability. Would the Heavy's 'Danger Zone' Skill still do damage when I suppress a target? or do I need the Heavy's specific 'suppression' skill to do that?

 

-SK

 

Danger zone still has effect, but Mayhem didn't seem to do anything.

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He's saying the actual iSuppression value on weapons in the INI doesn't do anything.

 

Yea... just confirmed this myself. Added suppress ability to the assault rifle, set isuppession=100, took my grunts and had them stand outside of cover and then suppress with their new awesome assault rifles against some sectoids. Next turn the sectoids promptly 1-shotted both grunts suppressing them with the supposedly -100 aim suppression...

 

Would have loved to had this work so that I can free up a perk and add a different one to the ability tree...

Edited by graaa
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