Okiir Posted October 25, 2012 Share Posted October 25, 2012 (edited) I'm woking on the next version of my mod, the Halls of Dovahndor. I have added several NPCs, and I want them to sit at the large table in the Hall of Feasts, eating and drinking. I followed this to get the different NPCs to sit in their chairs 24-7 ("Linked Ref" to chair). But when I opened the game the NPCs just sat there, staring at eachother. There was NO eat or drink animations. So my question is, how do I add eat and drink animations to an NPC sitting in a chair? Thanks :) Edited October 25, 2012 by Okiir Link to comment Share on other sites More sharing options...
acidzebra Posted October 25, 2012 Share Posted October 25, 2012 What kind of AI packages are your NPCs running? Do you have the defaultmasterpackage set? Actor > ai packages > default package list You may also want to define custom packages in the package list above that. Link to comment Share on other sites More sharing options...
Okiir Posted October 25, 2012 Author Share Posted October 25, 2012 (edited) What kind of AI packages are your NPCs running? Do you have the defaultmasterpackage set? Actor > ai packages > default package list You may also want to define custom packages in the package list above that. Well, I have no AI packages for those NPCs. I noticed that when a NPC had no AI package and had no "Linked Ref" to any object they would just randomly walk from one chair to the other, but they automaticly got the eat/drink animation while sitting. So, do I have to add an AI package, if so, which? Edited October 25, 2012 by Okiir Link to comment Share on other sites More sharing options...
acidzebra Posted October 25, 2012 Share Posted October 25, 2012 Have a look at Misty Grove (the sanguine rose quest), DA14interior in the CK. The 8 NPCs near the table all run a package which you should be able to adapt to your needs. Link to comment Share on other sites More sharing options...
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