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Help with Override Creation in ModManager


Mykel12345

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I´ve been using override mods for some time, but until now i just dropped the files in the override folder to make them work.

Recently i had to format and decided to use the override utility included in modmanager for DAO, in order to have the override files organised in the same as the dazip files. I have followed the manual with pictures uploaded along with the program in the nexus, but i am stuck at one step and i have no idea how to progress.

 

I also followed these steps, i underline the step which i have problems with.

----- Posted 25 March 2010 - 06:08 PM

 

@ XXXX

Actually it's quite simple to make the overrides yourself, I only ever use this manager to add mods to the game and never the bla/bla/bla/core/override way.

 

The process is simple:

 

01 - Click on the "Override Creator"

 

02 - Then click on "New Override Packet"

 

03 - Type in whatever name you want or simply copy paste the mod name into the title space and hit "OK" (ofc)

 

04 - You'll now have several options for adding "Version" / "GameVersion" / "Publisher" and so on, these are NOT in any way required to be fill out, so just leave them blank for now. At this point you need to make sure you click on the folder in the "folder-path-window" (Bottom left corner) which has the name that you just created for the override (!WARNING! make sure it's the folder at the very bottom of the folder-tree and not the one that branches out from "Modules").

 

05 - Now drag all the files from the mod you want to create an override for, into the window with the lines (Bottom right window). If the mod you want to add has several folders within the main mod folder, do NOT extract the files themselves into the window without the folder, instead add the entire folders as they are, otherwise there might occur errors in the mod.

 

06 - Now just click the "Create Override Packet" at the top of the mod window and wait till the manager has finished building the override, for small mods this will most likely be an instant process, but larger ones might take a few seconds. You can easily see when it is done processing the packet, if you are not sure then just keep an eye on the "New Override Packet", "Edit Override Packet" titles, they will be turned active once the packet has been completed :)

 

07 - Now go to the "Mods" section of the modmanager and your new override should be displayed in the bottom window of the modmanager. From here you can either "right-click" on the mod and select "Install" or simply drag it from there to the "Installed Overrides" window and vola! your mod is installed :)

 

The best part of this manager is that if you for one reason or another want to uninstall the mod, you will not lose the override when uninstalling it, it will instead return to the bottom window and be available to be installed again at a later time should you so desire ^^

 

 

With very best regards

Corehound

 

"Cry havoc and let slip the Corehound of war!"

 

 

My problem is the same as described in this thread:

http://forums.nexusmods.com/index.php?/topic/232770-wont-let-me-drag-and-drop-into-mod-manager/

 

 

When i try to drop the files into the window indicated, there is a white circle with a dash that doesn´t allow to drop anything in the window. There is no place at all in the screen of the program where i could drop the file. I don´t understand how this is supposed to work, i gave administrator permission to the program (i am using windows 7 64 bits, uac activated), and yet the problem persist. I don´t understand what i am doing wrong, but it must be something quite dumb, the other user was able to figure it out on his own but i haven´t had any luck. :(

 

Thanks in advance for any help.

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  • 4 months later...

 

I´ve been using override mods for some time, but until now i just dropped the files in the override folder to make them work.

Recently i had to format and decided to use the override utility included in modmanager for DAO, in order to have the override files organised in the same as the dazip files. I have followed the manual with pictures uploaded along with the program in the nexus, but i am stuck at one step and i have no idea how to progress.

 

I also followed these steps, i underline the step which i have problems with.

----- Posted 25 March 2010 - 06:08 PM

 

@ XXXX

Actually it's quite simple to make the overrides yourself, I only ever use this manager to add mods to the game and never the bla/bla/bla/core/override way.

 

The process is simple:

 

01 - Click on the "Override Creator"

 

02 - Then click on "New Override Packet"

 

03 - Type in whatever name you want or simply copy paste the mod name into the title space and hit "OK" (ofc)

 

04 - You'll now have several options for adding "Version" / "GameVersion" / "Publisher" and so on, these are NOT in any way required to be fill out, so just leave them blank for now. At this point you need to make sure you click on the folder in the "folder-path-window" (Bottom left corner) which has the name that you just created for the override (!WARNING! make sure it's the folder at the very bottom of the folder-tree and not the one that branches out from "Modules").

 

05 - Now drag all the files from the mod you want to create an override for, into the window with the lines (Bottom right window). If the mod you want to add has several folders within the main mod folder, do NOT extract the files themselves into the window without the folder, instead add the entire folders as they are, otherwise there might occur errors in the mod.

 

06 - Now just click the "Create Override Packet" at the top of the mod window and wait till the manager has finished building the override, for small mods this will most likely be an instant process, but larger ones might take a few seconds. You can easily see when it is done processing the packet, if you are not sure then just keep an eye on the "New Override Packet", "Edit Override Packet" titles, they will be turned active once the packet has been completed :smile:

 

07 - Now go to the "Mods" section of the modmanager and your new override should be displayed in the bottom window of the modmanager. From here you can either "right-click" on the mod and select "Install" or simply drag it from there to the "Installed Overrides" window and vola! your mod is installed :smile:

 

The best part of this manager is that if you for one reason or another want to uninstall the mod, you will not lose the override when uninstalling it, it will instead return to the bottom window and be available to be installed again at a later time should you so desire ^^

 

 

With very best regards

Corehound

 

"Cry havoc and let slip the Corehound of war!"

 

My problem is the same as described in this thread:

http://forums.nexusmods.com/index.php?/topic/232770-wont-let-me-drag-and-drop-into-mod-manager/

 

 

When i try to drop the files into the window indicated, there is a white circle with a dash that doesn´t allow to drop anything in the window. There is no place at all in the screen of the program where i could drop the file. I don´t understand how this is supposed to work, i gave administrator permission to the program (i am using windows 7 64 bits, uac activated), and yet the problem persist. I don´t understand what i am doing wrong, but it must be something quite dumb, the other user was able to figure it out on his own but i haven´t had any luck. :(

 

Thanks in advance for any help.

 

Ok i thought about this a bit, and I'm not familiar with the override creator section of Modmanager.

 

If you mean you want to organize the files in your override folder into sub-folders, my best advice would be to just do it all manually.

 

I think the problem you have is that most mod files go DIRECTLY into your override folder in order to function properly. DAzips are actually a type of folder, meaning they contain all the files for that specific mod. I think Modmanager just allows you to install them without having to go through a bunch of complicated steps.

 

The Stone Prisoner DLC, which allows you to recruit Shale into your overall party, is actually considered a DAzip according to Modmanager.

 

I am not totally sure but I think only certain override packages will work with Modmanager. Unless the mod's installation instructions specify to use Modmanager, i don't think it will work.

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