Yazour Posted November 20, 2019 Share Posted November 20, 2019 So I have been learning to use xedit and have grown pretty confident. I have ironed out 90% of conflicts in my own game, so I thought I would try my hand at adding content. (Or at least combining other creators work into new things.) I thought I would start with GrimSovereign's Samus Suit by adding a glove modification slot: Specifically the glove mods that are available in Armorsmith Extended. I started by making a new plugin in FO4edit (Calling it myMerge.esp for now) and a copying the armor data from Grim ZeroSuitSamusCamo.esp into myMerge.esp. Next I added ArmorKeywords.esm and Armorsmith Extended.esp as Masters. Under KWDA I have added new keywords _ClothesTypeArmor_Slot33 [KYWD:0A000808] AEC_ap_Glove "Glove Mod" [KYWD:300008A6]Which are direct references to ArmorKeywords.esm and Armorsmith Extended.esp respectively.I also added AEC_ap_Glove "Glove Mod" [KYWD:300008A6]to APPR - Attach Parent Slots.This doesn't work. What am I missing?I have tried doing other things to the Suit. I can change its values. I can add a Fortify Attribute effect. I can even add a Legendary Slot to it. But my goal evades me. Any help would be appreciated. Link to comment Share on other sites More sharing options...
Yazour Posted November 20, 2019 Author Share Posted November 20, 2019 I was using the wrong KWDA Keyword :-/ I should have been using AEC_ma_armor_Glove [KYWD:300008A9]rather than AEC_ap_Glove "Glove Mod" [KYWD:300008A6]#facepalm That's an evening I will never get back. Link to comment Share on other sites More sharing options...
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