natilde Posted October 26, 2012 Share Posted October 26, 2012 Hi! Thanks in advance to anyone who attempts to help, I'm NOT a scripter but thanks to awesome tutorials I've been able to make a simple courier quest yay me! The problem is, the point of the quest is to make the quest giver a follower as the end result - as it stands right now, she can become a follower before/during/after the quest. I have a few ideas of how to implement this, but was wondering if anyone had some advice on the best way to go about it. Currently the quest involves retrieving an item, so maybe when the player returns with the item, upon transfer to the NPC, she's added to the current follower faction? Link to comment Share on other sites More sharing options...
DreamKingMods Posted October 26, 2012 Share Posted October 26, 2012 (edited) If you want it so she can be a follower, I'd suggest adding her to the PotentialFollowerFaction once the item has been given, if she isn't already, and also using something like YourFollower.SetRelationshipRank(Game.GetPlayer(), 1) -- it needs to be at least 1 for her to be a follower. Edited October 26, 2012 by DreamKingMods Link to comment Share on other sites More sharing options...
natilde Posted October 27, 2012 Author Share Posted October 27, 2012 Thank you! I think that will work perfectly. I'm excited to try it. Link to comment Share on other sites More sharing options...
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