remotecontrol Posted November 10, 2008 Share Posted November 10, 2008 Is it just me or are all the weapon mods seem to be just sitting somewhere to be found or bought. I personally enjoy finding them on the bodies of my foes once in a while... how bout y'all? Are there more than just a few mods that do this, I only found a couple that do offer new weapons in this manner. Link to comment Share on other sites More sharing options...
ihateregisteringeverywhere Posted November 10, 2008 Share Posted November 10, 2008 That's mostly because it's enough work creating custom items, most makers don't want to bother with the rest, which would also possibly conflict with other mods - lowering the value of the mod instead of increasing it. Link to comment Share on other sites More sharing options...
remotecontrol Posted November 10, 2008 Author Share Posted November 10, 2008 ohhhhhhhhhh... good to know, thanks. I'm gonna start dabbling in making some stuff, maybe Ill personally get a better understanding of what making a mod entails. Link to comment Share on other sites More sharing options...
ihateregisteringeverywhere Posted November 10, 2008 Share Posted November 10, 2008 Many hours spent stretching verticles arround your viewports :P. That's what it entails. Link to comment Share on other sites More sharing options...
SickleYield Posted November 10, 2008 Share Posted November 10, 2008 Turning the proportional editing on helps with that (Press "o"). No more moving one vert at a time. ;) Link to comment Share on other sites More sharing options...
ihateregisteringeverywhere Posted November 10, 2008 Share Posted November 10, 2008 Usin' max. And I was being rhetorical. But thanks for trying to help. Link to comment Share on other sites More sharing options...
SickleYield Posted November 10, 2008 Share Posted November 10, 2008 Oh, sorry. :D Link to comment Share on other sites More sharing options...
remotecontrol Posted November 10, 2008 Author Share Posted November 10, 2008 I just got blender (and python) ... watching tutorials now. :mellow: ...it'll make sense eventually... right? :woot: ...riiiight? :huh: Link to comment Share on other sites More sharing options...
Vagrant0 Posted November 10, 2008 Share Posted November 10, 2008 That's mostly because it's enough work creating custom items, most makers don't want to bother with the rest, which would also possibly conflict with other mods - lowering the value of the mod instead of increasing it.You forgot to mention, that often those mods are released as resource mods, which ends up providing content for other modders to use. Having the ability to just download, merge, and utilize resources within a mod can make large projects, wanting a semi-unique look, MUCH easier to complete, especially since half of the time spent on these projects seems to be related primarily to creating those resources. There is also the fact that many weapon and armor mods just don't make sense with the rest of the world, so even having one NPC walking around wearing those items could end up looking very wierd. But yeah, it's mostly that it's easier, and faster to just place the items in a container, and stick them in a cell somewhere than it is to do anything else. Link to comment Share on other sites More sharing options...
ihateregisteringeverywhere Posted November 10, 2008 Share Posted November 10, 2008 I just got blender (and python) ... watching tutorials now. :mellow: ...it'll make sense eventually... right? :woot: ...riiiight? :huh:It will don't worry. ...It did for me atleast... Link to comment Share on other sites More sharing options...
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