hughbe Posted October 26, 2012 Share Posted October 26, 2012 Hey, How do I use papyrus to stop a sound when the ontriggerleave is called? I have tried sound.stop(); but that is not found! Please help me :) Thanks Link to comment Share on other sites More sharing options...
acidzebra Posted October 26, 2012 Share Posted October 26, 2012 You should start your sound with the following construct:int instanceID = myLoopingSFX.play(self) and then you can stop it with Sound.StopInstance(instanceID) Or so the creation kit wiki says.http://www.creationkit.com/StopInstance-_Sound Link to comment Share on other sites More sharing options...
DwemerCog Posted September 22, 2021 Share Posted September 22, 2021 Super old post, but thank you Acidzebra for spelling it out. I was wondering the same thing and got it to work with this. Link to comment Share on other sites More sharing options...
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