ANative Posted November 24, 2019 Share Posted November 24, 2019 Hi everybody, I was wondering if there is a way to dynamically enable Sky Lightning in an interior cell depending on your position.Basically one part of the cell is a proper indoor interior, but I'd like to have an open transition to an exterior area (in the same cell).In the exterior I want to use the Sky lightning while in the interior part I want to keep the normal interior lightning properties.Does anyone know weather this is somehow possible or not? BestAlter Native Link to comment Share on other sites More sharing options...
maxarturo Posted November 24, 2019 Share Posted November 24, 2019 (edited) . Edited November 24, 2019 by maxarturo Link to comment Share on other sites More sharing options...
ANative Posted November 24, 2019 Author Share Posted November 24, 2019 Unfortunately CK does not provide such an option, neither for exterior or interior cells.If i understand you correctly, you want to simulate real time/world lighting, like been in a pitch black dungeon then exiting to a bright opened exterior part of the same cell, real time lighting transition. This can not be done due to the fact that the cell uses "One ImageSpace" and "One Lighting Template" at any single time, and since you can not change the "Lighting Template" via scripting (such a function does not exist neither with vanilla or SKSE or other scripts plugins) you are limited to what you can actually do with lighting in the same cell. You will need to do what's traditionally done in this case, create different cells that will use different lighting. This is one of the two things that i focused a lot to achieve in my project, weather system for interior cells and realistic lighting transition, both can not be done !. However, i did manage to achieve both of them, but this will required from you to star thinking outside the box... way outside the box !. * I always provide assistance to fellow modders in every way that i can, but with things that I've never seen done before, i'll tell you that it can be done but not the how.Not at least after i release my mod, afterwards i'll even release all my innovations as modders resources. Have a happy modding !. So you're saying something similar can be done (with tricks) but you won't share it in order to keep your mod special? I was thinking about trying to emulate a transition via different room bounds where you can indeed assign different lightning templates and different images spaces to different areas within the same cell depending on the player's position.However this approach has some issues with different daytimes where different lightning is required.One could enable/disable various room bounds depending on daytime via a script but that solution comes with a bunch of new and different problems so I was wondering if there was a proper way of doing it. Link to comment Share on other sites More sharing options...
maxarturo Posted November 24, 2019 Share Posted November 24, 2019 (edited) . Edited November 24, 2019 by maxarturo Link to comment Share on other sites More sharing options...
ANative Posted November 24, 2019 Author Share Posted November 24, 2019 "So you're saying something similar can be done (with tricks) but you won't share it in order to keep your mod special?" Don't you think that it would be completely unfair towards myself and the 3000+ hard working hours that i've invested in this project, to just share my innovations before the project is even released. No "tricks", to achieve this you need a good knowledge of CK, the game engine and Papyrus, this requires a good... Good knowledge of scripting. I wasn't judging I perfectly understand. You just understood it as judgement. "I was thinking about trying to emulate a transition via different room bounds where you can indeed assign different lightning templates" Room Bounds are only for "Optimization" (what should / shouldn't be Render), you can not assign "Lightning Templates" to a Room Bound, they have nothing to do with applying visuals, only restricting them.You can only assign ONE Lighting Template per cell. So you're the guy with the good CK knowledge? Changing lightning templates and imagespaces is one of the basic features of room bounds. It's used in almost every vanilla cell that uses room bounds. To adjust fog for example. "One could enable/disable various room bounds depending on daytime via a script" This will result in very bad things, with the first been that meshes will stop been render and you will might end up seeing just an empty void.And highly possible CTD (if the player is in the same cell) when you will try to enable/disable from one Room Bound and their corresponding Portals to the other. It was just a first thought and it would work. You could stack them on top of each other linked to the neightbouring rooms via portals and only ever had one enabled. No rendering problems. Just problems with slowly changing light... that's why I am here to ask experts with 3000+ hours of hard work. Link to comment Share on other sites More sharing options...
maxarturo Posted November 24, 2019 Share Posted November 24, 2019 (edited) I'm too old for this s*** !... Edited November 24, 2019 by maxarturo Link to comment Share on other sites More sharing options...
ANative Posted November 25, 2019 Author Share Posted November 25, 2019 Look, if you want to be the grown up here, act like one and don't delete your posts because you got some facts about the CK wrong... Everybody gets things wrong, it's not a big deal unless you make it one.Thanks for your answers nonetheless. Link to comment Share on other sites More sharing options...
TobiaszPL Posted November 25, 2019 Share Posted November 25, 2019 (edited) Hi Arturo...lol TL:DR :D srsl tl:dr i just came to say hi :D If You want to make Exterior and Interior have same lightning it will be hard but can be donehowever i already wrote 5 posts on Nexus and i want to back to my Work... also im lazy :D Bestpick is to create as much simple WeatherSet same ambient and direct lighting for both Exteriors and Interiors - but don't make it NULL Lightning :tongue: then You can use Scripts to control ImageSpaces and Lightsfor example... there was something like... "ApplyCrossFade" or something like this im too lazy to find it for You, use Google:" Skyrim CreationKit Papyrus ApplyCrossFade" but in my opinion Vanilla Lightning is waste of time...You will never do as good work using CK as ENB can do You could also just instead of Interiors create second Exterior world Thats how i made many of my Caves in NightWorld ModOnly one Mod i have after NightWorld: https://www.youtube.com/watch?v=2JWAndMdsQU Instead of using Interiors You can create second Exterior and use it as Interiors remember to keep at least 5 grid cells distance ( default grid to load in game )However some ppl like me load for example 9 Grids instead of 5 it brings some more lags but also brings better LOD ( because you have longer draw distance and load distance )so in my opinion its fine to build one interior in distance of 15 grids cells ( Grids you can show under B ) If You dont want ppl to escape your "Interior Exterior world" use TopBar in CK: World -> Regionsand create Region for EACH INTERIOR You create in Regions You can also pick DIFFERENT music for EACH Interior in Exterior :smile:Also You can pick different Weather and Imagespace... Ye in short all You need is:- Exterior World for Interiors- Region for each Interior in your Exterior World- Many Scripts ( 1 Cardinal nad 3 control scripts :o ) ye but Cardianl Script is my own idea :D woo already write so much xD //Edit:if You create Regions You can create borders like in Skyrimif You come too close to World border You will see message "You can't go that way" or something like this :) so it will also help with trolls and cheaters :D Im not sure but You can't even cross this border with TLC command... but im not sure:x... Edited November 25, 2019 by TobiaszPL Link to comment Share on other sites More sharing options...
maxarturo Posted November 25, 2019 Share Posted November 25, 2019 I didn't erase my posts because i got my facts wrong, i did forgot about that particular subject, and it's quite reasonable to forget or mess something up, after all we are all just humans, and CK is not my only occupation outside work. What bothers me is your sarcastic and arrogant attitude torguard someone that's just trying to help you !. .............................................................................................. Thanks a lot Tobi. But i don't need any help with this, my project has push beyond the boundaries of what the game engine can do when it comes to graphics/visuals. Plus, producing photorealistic renderings - 3d design - and in general all kind of graphics is my main line of work, among others, so add to this the fact that i've been modding since "Unreal" & "Quake" release their first editors, i'm more than experienced in this field. Link to comment Share on other sites More sharing options...
ANative Posted November 25, 2019 Author Share Posted November 25, 2019 [snip] Ye in short all You need is:- Exterior World for Interiors- Region for each Interior in your Exterior World- Many Scripts ( 1 Cardinal nad 3 control scripts :o ) [snip] Thank you very much for that detailed answer! I think I have found/ thought of a good solution for the problem I had. I think I can just use a single interior cell, have skylight enabled constantly and use two weathers. One Dummy weather for the interior cell that doesn't change over the time of day and gives me the typical interior look and one exterior weather that changes with the time of day. As soon as the player leaves the inside a script changes the weather (There's even a vanilla script for that.)It's very similar to what Bethesda does in Blackreach where they emulate an interior cell via a weather. 90 % sure that works, but I haven't tested it yet. I didn't erase my posts because i got my facts wrong, i did forgot about that particular subject, and it's quite reasonable to forget or mess something up, after all we are all just humans, and CK is not my only occupation outside work. What bothers me is your sarcastic and arrogant attitude torguard someone that's just trying to help you !. Sarcasm yes, arrogance no. You were very confidently stating wrong facts about the CK and I was merely pointing that out.Also you claimed to have a solution that you wouldn't share. I get way and that's ok, but then... why tell everyone at all? Link to comment Share on other sites More sharing options...
Recommended Posts