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How to enable multiple objects.


antstubell

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I have a FXLight (initially disabled) that is enabled by a Pull Bar running a DefaultEnableDisableLinkedRef script and this works fine but I want it to also Enable a Sound Marker. I've tested the sound marker on its own with a pull bar and its fine too. I tried LinkedRef from FXLight to Sound Marker hoping the pull bar would turn on the light and the light would turn on the sound - doesn't work. I tried using EnableParent of the sound marker as the light, i can't select the light in the render window as either a EnableParent or a ActivateParent. There must be a simple way to connect the 2 so they both enable with 1 Action (pull bar, trug box, etc) otherwise I need a rething of how I am going to deal with this.

Thanks for any advice.

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The xmarker was enabled by default, right? Also, nothing should be set for LinkedRefs. Only the Enable Parents, like Necro said.

 

Thanks for replying but I've sorted it by watching a tutorial linked from Bethesda's site about activating multiple lights and also works for other objects.

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