SKKmods Posted November 25, 2019 Share Posted November 25, 2019 I have noticed that the confidence of spawned actors has been affected by the latest Fallout4 1.10.162.0 update which can cause actors (animal, human, any faction) to initially cower an/or run away when combat starts. Mostly they will return and engage after a couple of ticks. Zero changes to existing stable code across three separate combat spawning mods (with hundreds of thousands of users) which have always set: ThisActor.SetValue(pConfidence, 4.0) ;Foolhardy will never avoid/flee from anyone. Has anyone else noticed this ? Link to comment Share on other sites More sharing options...
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