pcaviator Posted November 25, 2019 Share Posted November 25, 2019 In my mod I have a destroyable mine wall object linked to a duplicate & a script to manage the destruction with player prompts suggesting the walls state of destruction. It work fine & the wall is destroyed after 4 hits which is what I want. HOWEVER, the wall only reacts to projectile damage (ie arrows & destruction magic) & does not react to pickaxes or hand-weapons such as swords. Presumably the non-projectile weapons are not triggering the on-hit event. Any way to get non-projectile weapons to damage the wall? Link to comment Share on other sites More sharing options...
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