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Dialogue behind a door


MrNeedles

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Hi,

 

I'm working on a quest where the questgiver remains "hidden" behind the same type of door as Bobbi No-Nose in the base game. The quest is introduced through a holotape. Reading it starts a MiscQuest to investigate his location. Upon entering, the NPC is supposed to spawn behind said door, initiating dialogue with the player and starting the quest. Everything works, except that my NPC insists upon spawning right under the player's nose every time I enter his spawn trigger zone, even though I specifically gave him an AI package to stay behind the door and peek through after spawning in. Any idea how to prevent this?

 

Greetings,

 

MrNeedles

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