ChoiceSpecsMawile Posted November 26, 2019 Share Posted November 26, 2019 (edited) Trying to understand the MinFlareGun Quest Script // manipulate it to spawn more MM troops. Taking apart the MinFlareGun Quest in the CK it looks like MM are spawned at a rate of:Leader + Dog (75%) + (Responding Settlement Population / 3) Ive tried: Adding more aliases in the Quest Alias tab (this has no effect, it looks like it only recognises the default aliases), and adding the aliases to REScript: Properties: Recognise Alias, again even adding the aliases to this list does nothing. Editing the aliases works fine and linking them to character level lists makes then spawn randomly.Ive tried setting the lines concerning spawning MM to Spawn All MM, however Im still only getting 1 of each type. >I feel like theres something extremely simple im missing, but I just cant see it zz End goal is to add some functionality to the Flare Gun and use the troops from my faction pack, but I cant seem to get the Flare Gun to read more aliases D: Edited November 26, 2019 by ChoiceSpecsMawile Link to comment Share on other sites More sharing options...
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