joeandjess Posted November 11, 2008 Share Posted November 11, 2008 Here is the situation. I have exported the mesh for the upper body to an OBJ file using nifskope. I then imported it into blender. I modified the mesh by deleting some vertices to get rid of a canteen attached to the boot. I exported it back to an obj. I then imported it into the nif. I copied the mesh data from my imported nif and pasted it over the data currently in the nif. I then removed the imported obj. At this point everything in the NIF looks exactly as expected. I saved the nif and loaded it into the game and the mesh is completely screwed up. It works but is completely formless and has gaping holes and jutting triangles. Has anyone gotten this to work with blender? If so, how? BTW, I am pretty new to this. Link to comment Share on other sites More sharing options...
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