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Changing ammo capacity for a class


BanjoOz

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More ammo for the LMG would be a very welcome addition.

Considering that it doesn't do dramatically more damage than the assault rifle, you would thing that it would be able to suppress for a few turns at least.

Agreed. It seems odd to me that they have LESS ammo instead of more, especially since - as you said - damage isn't that much higher than an assault rifle.

 

And what kind of "support gunner" goes into battle with three bursts in his or her gun?!

 

Still can't a value in the upk, sadly, and it's driving me nuts... why is something so basic so hard to find/change? :(

 

Here is a thought.

 

There is that foundry upgrade which extends ammo capazity.

Not sure how its called, i guess "Save ammo procedure" in the US version.

You can start the project in the foundry after researching about Muton Elite i think.

 

So why dont you try to look in the upk files or whereever to find this foundry upgrade.

Because this upgrade obviously alternates some ingame value which leads to more ammo per weapon.

Maybe this will help you understand how to edit a individual weapon with the same effect!

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