Deleted1234612User Posted October 28, 2012 Share Posted October 28, 2012 (edited) http://imageshack.us/a/img41/1156/skyrimwyrmstoothposter.jpgWYRMSTOOTHMod Author: Jonx0rCurrent Version: 1.10 http://www.youtube.com/watch?v=0Ucng2YKOKcWyrmstooth @ Skyrim NexusWyrmstooth @ SteamScreenshotshttp://imageshack.us/a/img195/204/forestcampm.jpghttp://imageshack.us/a/img827/110/vulthurkrah.jpghttp://imageshack.us/a/img593/2240/shargambandit.jpghttp://imageshack.us/a/img217/3909/draugrshout.jpgStorylineThe East Empire Company commissions the Dragonborn to slay a dragon that is interrupting trade routes throughout Skyrim. But is the dragon stirring up trouble with a particular reason and is there something more sinister behind it?A new fully-voiced Skyrim questline that takes you across Skyrim to a large island named Wyrmstooth. Battle across new landscapes and through new dungeons in this professionally delivered adventure.The quest begins for players at level 10 and above after you have been summoned by the Greybeards in the main quest line. Theodyn Bienne, an imperial courier, will track you down starting from the Bannered Mare in Whiterun and will deliver to you an important message. The task seems simple enough; slay a dragon that's stirring up trouble. But things don't go that easily...Features● A new challenging questline with an exciting dragon battle.● Extra side quests to encounter while exploring the island.● Fight your way through one of the biggest dungeons in Tamriel with 3 new followers.● Mind-control a Draugr to solve a dungeon puzzle!● 30+ new unique npc's.● A new large landmass with its own unique map and map markers!● Over 200 lines of new recorded voice acting.● Make a new player home out of an abandoned imperial fort.● Placeable bear traps sold by Ja'Shavi-Dar.● Playable bard instruments.● New shout: Fiik Lo Sah (Phantom Form).● New Conjure Draugr spells plus many more.● New harvestable ingredients.● Custom music tracks.Credits● Daniel Coffey (Lurius Liore)● David Bodtcher (Alberthor)● Tim Morgan (Theodyn Bienne)● Andrew Miller (Vulthurkrah)● Adrianna Peterson (Daenlit, Elmera)● Ben Britton (Athir, Vulom)● Dan Marfleet (Shargam)● Randy Westbrook (Dunyick)● León van der Stadt (Composer) ConnectEmail: wyrmstooth@gmail.comFacebook: http://www.facebook.com/SkyrimWyrmstoothGoogle+: http://gplus.to/SkyrimWyrmstoothTwitter: https://twitter.com/Wyrmstooth Edited June 8, 2014 by Guest Link to comment Share on other sites More sharing options...
Deleted1234612User Posted December 5, 2012 Author Share Posted December 5, 2012 Just uploaded version 1.5. Voice acting for this mod is now complete. Link to comment Share on other sites More sharing options...
jack013 Posted December 5, 2012 Share Posted December 5, 2012 looks unbelievably awesome. i hope there's lots of undead to slaughter, kekeke. Link to comment Share on other sites More sharing options...
Deleted1234612User Posted December 6, 2012 Author Share Posted December 6, 2012 There are definitely lots of draugr in this mod. Link to comment Share on other sites More sharing options...
Deleted1234612User Posted December 28, 2012 Author Share Posted December 28, 2012 Ok just updated the post with some more information about the mod. The next version (1.6) will be coming early 2013, if you spot any bugs in the current version please let me know so I can include the fixes in 1.6. Link to comment Share on other sites More sharing options...
calfurius Posted December 28, 2012 Share Posted December 28, 2012 I've just started your mod and i'm already very impressed :) Link to comment Share on other sites More sharing options...
Korodic Posted December 28, 2012 Share Posted December 28, 2012 I for one would be interested in playing it. Screen shots look delicious. Link to comment Share on other sites More sharing options...
Deleted1234612User Posted December 28, 2012 Author Share Posted December 28, 2012 Let me know if you encounter any problems. Some users report problems when entering the barrow, I think I've fixed it in the upcoming version but it seems rather inconsistent. Link to comment Share on other sites More sharing options...
Deleted1234612User Posted January 3, 2013 Author Share Posted January 3, 2013 Btw just a quick note for anyone receiving a trespass warning when trying to use a bed on the Red Wave after finishing the quest line. The script that switches the doors will still run when you activate the bed so you shouldn't have any problems returning back to Solitude from Wyrmstooth or vice versa. A fix for this issue should be coming in 1.6 and might be related to the fact that I scripted in an additional addtofaction command at the end of the questline for testing purposes and forgot to remove it ... (maybe!) If anyone has any additional feedback or suggestions for this mod, let me know. Link to comment Share on other sites More sharing options...
Hangman4358 Posted January 3, 2013 Share Posted January 3, 2013 This is great work! These are the kinds of mods I love. There are never enough Quest mods. Just started playing it and it's great so far. Link to comment Share on other sites More sharing options...
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