h4rleluy4r Posted November 27, 2019 Share Posted November 27, 2019 Hi, I want to create a custom head for Fnv but I'm having the problem of trying to fit my custom head to the vanilla neck shape. Example of what I'm talking about. https://ibb.co/48L4WG5 Some possible solution that I've come up with is removing part of my neck area then using the weld tool to connect my head to vanilla neck but that resulted in the textures looking stretch and messed up, another solution was trying to connect my head to the vanilla body but that work because the result will look ugly and have clipping issues with armor, later on. If anyone can point me in the right direction as to what I could do, I would appreciate it. Link to comment Share on other sites More sharing options...
AusAllerWelt Posted November 27, 2019 Share Posted November 27, 2019 (edited) I would make sure that both meshes have the same amount of vertices where they meet. The easiest way to have the vertices be in the same position is to use the seam mender script for blender. You can find it with a google search. The image you posted doesn't exist, so I can't say much more. Edited November 27, 2019 by AusAllerWelt Link to comment Share on other sites More sharing options...
h4rleluy4r Posted November 27, 2019 Author Share Posted November 27, 2019 Thanks for the reply AusAllerWelt, I'll try using the seam mender script for blender. As for the picture, it only shows up if you copy the link and paste it on google, it doesn't work if it's clicked on for some reason. Workable link just copy and paste -- don't click: https://ibb.co/48L4WG5 Link to comment Share on other sites More sharing options...
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