SilentEvil87 Posted November 28, 2019 Share Posted November 28, 2019 (edited) I'm only trying to open and edit a single plugin in the geck, not even trying to load multiple masters. Yet, I keep getting the 'multiple master files selected for load. load operation aborted' error pop up. I have changed bAllowMultipleMasterLoads= from 0 to 1 in the customgeck ini and am still getting this error.. I read that someone got around this by loading the geck through MO under a profile with local saves deactivated, but honestly, this is a new one for me.. I am unsure of what that means, and unsure of how to even go about deactivating local saves. Any ideas? I Thank you Edited November 28, 2019 by SilentEvil87 Link to comment Share on other sites More sharing options...
Purr4me Posted November 28, 2019 Share Posted November 28, 2019 I'm only trying to open and edit a single plugin in the geck, not even trying to load multiple masters. Yet, I keep getting the 'multiple master files selected for load. load operation aborted' error pop up. I have changed bAllowMultipleMasterLoads= from 0 to 1 in the customgeck ini and am still getting this error.. I read that someone got around this by loading the geck through MO under a profile with local saves deactivated, but honestly, this is a new one for me.. I am unsure of what that means, and unsure of how to even go about deactivating local saves. Any ideas? I Thank youcopy the plugin to the data directory and run the geck directly from there to establish on the Os registry things are indeed set to operate that way.Pay attention.save the file Only if it now loads. exit the kit.in Mo 2 or mo, disable the same mod plugin by editing it's folder and moving the plugin still in MO/ Mo2 into optional. close and reopen mo.now run the geck through mo---it should pick up the file that is remaining in the games data folder you last edited and load all masters. IF all of this works, exit, delete that file in the data directory and in mo, put back the file in optional folder in the plugin line up and re-launch geck. it should now load all masters. Link to comment Share on other sites More sharing options...
SilentEvil87 Posted November 30, 2019 Author Share Posted November 30, 2019 (edited) Appreciate the feedback. So, when I moved the plugin to the Data directory and ran the Geck outside of MO2, it did in fact load the plugin correctly. So then I promptly clicked save and closed out the Geck. Then, within MO,I moved the plugin into the optional folder, closed and re-opened MO, and ran the Geck through MO... When I tick the plugin in question and try to open it, I'm still getting the same message . Thankfully, I can still try to accomplish what I originally set out do, now that I know I can load it properly outside of MO. Thanks again Edited November 30, 2019 by SilentEvil87 Link to comment Share on other sites More sharing options...
Purr4me Posted December 2, 2019 Share Posted December 2, 2019 Appreciate the feedback. So, when I moved the plugin to the Data directory and ran the Geck outside of MO2, it did in fact load the plugin correctly. So then I promptly clicked save and closed out the Geck. Then, within MO,I moved the plugin into the optional folder, closed and re-opened MO, and ran the Geck through MO... When I tick the plugin in question and try to open it, I'm still getting the same message . Thankfully, I can still try to accomplish what I originally set out do, now that I know I can load it properly outside of MO. Thanks againthere is apparently a mod conflict taking place with the mods you have installed OR enabled in MO 2.OR the location you install mo @ is the cause of the problem for the geck. What version of MO 2 are you using? there are indeed updates to facilatate later designs currently in use. Link to comment Share on other sites More sharing options...
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