Oulay Posted November 28, 2019 Share Posted November 28, 2019 I added a perk that increases a spell's magnitude by 1% for each level of destruction, using the function: Multiply 1 + actor value multvalue *= 1 + Destruction * 0.01 But since the creation kit doesn't accept values lower than 0.01 in entry points I can't increase the magnitude by 0.5% instead of 1%. Any value I use lower than 0.01 gets rounded to 0 or to 0.01. So anyone knows a workaround for this problem?If you do, please guide me through the steps needed to implement it. Link to comment Share on other sites More sharing options...
Oulay Posted November 29, 2019 Author Share Posted November 29, 2019 Solved..I made the entry point with the CK then edited the value to 0.005 using Xedit and it worked. Link to comment Share on other sites More sharing options...
Recommended Posts