Jump to content

How to increase spells' magnitude by 0.5% multiplied by their skill level?


Oulay

Recommended Posts

I added a perk that increases a spell's magnitude by 1% for each level of destruction, using the function:

 

Multiply 1 + actor value mult

value *= 1 + Destruction * 0.01

 

But since the creation kit doesn't accept values lower than 0.01 in entry points I can't increase the magnitude by 0.5% instead of 1%. Any value I use lower than 0.01 gets rounded to 0 or to 0.01.

 

So anyone knows a workaround for this problem?

If you do, please guide me through the steps needed to implement it.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...