MadMaxRockatansky Posted November 11, 2008 Share Posted November 11, 2008 I really didn't know which thread to post this in -- this one seems to get more attention. But I think these mods might be a good idea. To tell ya the truth I'm kind'a shocked these things weren't included in the release of FO3. I'm hopping one of the many skilled modders from the Oblivion days can help me out here. I'm actually requesting a couple mods. First: Crew-cut/Short Spikey hair. You know, like Mad Max is sport'n in Mad Max 2 Road Warrior. Were it's short spikey, and kind'a messed. Waster hair kind'a takes care of that look but it's too long and the sides of the head are completely shaved off! Maybe you might just take the waster hair model and change the sides and shorten the very top? Anything that looks like Mad Max in Mad Max 1 or Mad Max 2 I'd really appreciate a lot! Second: a 5'O Clock shadow. How isn't this in there? The Vault-Tec Pip-Boy mascot even has one when you look at stuff like the Leather Armor Apparel. I can kind'a get one by changing the skin tone on mustache and beard -- but, it doesn't look right (and in the early years my character looks like he O. D.ed on hormones)! And Finally: The .223 Pistol (the one that looked like Deckard's Rep. Detect. Blaster from Blade Runner)! It was in FO and FO2 -- how isn't it in 3?! I loved that gun! Looks awesome -- it's powerful -- and it fit in most overhead storage compartments! Of course it would mean the person making this gun mod would have to model the Blade Runner Blaster and it would probably take 5.56ers rather than .223's (as FO3 doesn't have that ammo -- which is still Rifle Ammo, and similar to the standard ammo look in the movie. Though the BR Blaster has 3 different ammo modes and types in the movie). To repair the gun you'd probably use any rifle. If you could make a mod to make it through schematics in game I'd suggest items like: Assault Rifle, Sawed-Off Shotgun, Sensor Module, and Fission Battery be required (maybe something else to spice it up -- but from what I know of Blade Runner those should be required for the Blaster). Anyway, I really hop someone can help me out -- I think these mods would kick-ass! And more on the 5.56 Pistol: Okay, I know this is all hypothetical now. But, assuming that one way or another someone might think of creating this mod of a 5.56 Pistol -- I'd like to add more to my suggestion (and hopefully get some credit for the idea from the modder :D). Anyway, I've already started to think on the gun's description and function while keeping with Fallout and Blade Runner(explained more in http://thenexusforums.com/index.php?showtopic=81466). Let me know if it's liked: Description: "The 5.56 Blaster Special" The schematics show you'll need an Assault Rifle, Sawed-Off Shotgun, Scoped .44 Magnum, Hunting Rifle, Fission Battery, and a Sensor Module to create this weapon. The 5.56 Blaster Special -- by RobCo. "Remember, when you want to overdo it -- there's Robco." On the schematics there are notes scribbled in the dimensions box -- one which reads: "I think the Army boys are really gonna like this one, Chief. It's actually designed to work with 5.56ers, which is beneficial since the whole Canadian Annex mess has 'em scroung'n for ammo!" You notice that if needed the bolt action design can also be used to load .32 caliber. You read another note: "Nice idea in concept Johnny, but how the hell do you expect us to build one of these for the entire U. S. Army?! I said we need to think outside the box -- not put our retirement in one and throw it outside! No, I think West-Tek's 10mm is gonna fly on this one, ya jake with that? P.S. and damnit for the last Johnny the donuts in the break room are for employees that finish their TPS reports!" Apparently, this weapon was too expensive to mass produce which leaves one to wonder: if this military contract went through and the bombs hadn't dropped, would RobCo still be out of business? --- As for how to make it function in game: I think the schematics should be found in a desk somewhere in the RobCo Facility. Also, I think that like the "Rock-It Launcher" can load numerous ammo the benefit to this pistol could be about the same (as well as raw power). If a modder gets the proper tools, maybe that modder could add a simple interface were you can select to load the gun with either 5.56 or .32. The benefit is obvious -- two types of ammo makes it easier to always have ammo to use with the gun. Of course there's no other benefit than that (like the Rock-It Launcher), it has a standard Damage Rating -- based on Small Guns (I'd suggest no lower than 45 since you want it -- like in FO and FO2 -- to be one of the more powerful weapons). Some might argue that in FO and FO2 that this gun was more Sub-Machine Gun like. And, it was -- they didn't have the technology they do now to create a game's unique intricacies (like in FO2 how the sawed-off looked like a full-length shotgun). So I'd say if some one wants to make a Blade Runner type Blaster -- these would be beneficial in the mod. And, making it this complicated to create explains it's power and uniqueness (as well as why you don't see the Brotherhood of Steel run'n around with them) while adding more credibility to the reference of the Blaster itself! Link to comment Share on other sites More sharing options...
vash1985 Posted November 11, 2008 Share Posted November 11, 2008 Description: "The 5.56 Blaster Special" The schematics show you'll need: a Scoped .44 Magnum and a Hunting Rifle, to create this weapon. The 5.56 Blaster Special -- by RobCo. "Remember, when you want to overdo it -- there's Robco." On the schematics there are notes scribbled in the dimensions box -- one which reads: "I think the Army boys are really gonna like this one, Chief. It's actually designed to work with 5.56ers, which is beneficial since the whole Canadian Annex mess has 'em scroung'n for ammo!" You notice that if needed the bolt action design can also be used to load .32 caliber. You read another note: "Nice idea in concept Johnny, but how the hell do you expect us to build one of these for the entire U. S. Army?! I said we need to think outside the box -- not put our retirement in one and throw it outside! No, I think West-Tek's 10mm is gonna fly on this one, ya jake with that? P.S. and damnit for the last Johnny the donuts in the break room are for employees that finish their TPS reports!" Apparently, this weapon was too expensive to mass produce which leaves one to wonder: if this military contract went through and the bombs hadn't dropped, would RobCo still be out of business? do that and you got the 5.56 pistol that was in the original games ;D sigh* And Finally: The .223 Pistol (the one that looked like Deckard's Rep. Detect. Blaster from Blade Runner)! It was in FO and FO2 -- how isn't it in 3?! I loved that gun! Looks awesome -- it's powerful -- and it fit in most overhead storage compartments! Of course it would mean the person making this gun mod would have to model the Blade Runner Blaster and it would probably take 5.56ers rather than .223's (as FO3 doesn't have that ammo -- which is still Rifle Ammo, and similar to the standard ammo look in the movie. Though the BR Blaster has 3 different ammo modes and types in the movie). To repair the gun you'd probably use any rifle. If you could make a mod to make it through schematics in game I'd suggest items like: Assault Rifle, Sawed-Off Shotgun, Sensor Module, and Fission Battery be required (maybe something else to spice it up -- but from what I know of Blade Runner those should be required for the Blaster). they are the same thing. 5.56x45mm nato is based off the American .223 Remington Link to comment Share on other sites More sharing options...
MadMaxRockatansky Posted November 11, 2008 Author Share Posted November 11, 2008 Description: "The 5.56 Blaster Special" The schematics show you'll need: a Scoped .44 Magnum and a Hunting Rifle, to create this weapon. The 5.56 Blaster Special -- by RobCo. "Remember, when you want to overdo it -- there's Robco." On the schematics there are notes scribbled in the dimensions box -- one which reads: "I think the Army boys are really gonna like this one, Chief. It's actually designed to work with 5.56ers, which is beneficial since the whole Canadian Annex mess has 'em scroung'n for ammo!" You notice that if needed the bolt action design can also be used to load .32 caliber. You read another note: "Nice idea in concept Johnny, but how the hell do you expect us to build one of these for the entire U. S. Army?! I said we need to think outside the box -- not put our retirement in one and throw it outside! No, I think West-Tek's 10mm is gonna fly on this one, ya jake with that? P.S. and damnit for the last Johnny the donuts in the break room are for employees that finish their TPS reports!" Apparently, this weapon was too expensive to mass produce which leaves one to wonder: if this military contract went through and the bombs hadn't dropped, would RobCo still be out of business? do that and you got the 5.56 pistol that was in the original games ;D sigh* And Finally: The .223 Pistol (the one that looked like Deckard's Rep. Detect. Blaster from Blade Runner)! It was in FO and FO2 -- how isn't it in 3?! I loved that gun! Looks awesome -- it's powerful -- and it fit in most overhead storage compartments! Of course it would mean the person making this gun mod would have to model the Blade Runner Blaster and it would probably take 5.56ers rather than .223's (as FO3 doesn't have that ammo -- which is still Rifle Ammo, and similar to the standard ammo look in the movie. Though the BR Blaster has 3 different ammo modes and types in the movie). To repair the gun you'd probably use any rifle. If you could make a mod to make it through schematics in game I'd suggest items like: Assault Rifle, Sawed-Off Shotgun, Sensor Module, and Fission Battery be required (maybe something else to spice it up -- but from what I know of Blade Runner those should be required for the Blaster). they are the same thing. 5.56x45mm nato is based off the American .223 Remington Yeah, do that and you got the 5.56 pistol that was in the original games... What didn't we get about that? It's not in FO3 -- that's the point. Make a mod so it is; basically what I'm proposing -- while making it unique to FO3. And, yeah we were over that already. I already said they were similar, and thanked the guy for correcting me on the near-extreme similarity. But, since we all want to get specific. The 2019 Detective's Special Blaster took .222 rounds which doesn't really exist. You could claim that it's just a shaved down version of the .223 which intern is a shaved down version of the NATO 5.56. At which point you could say all those ammo types are the same. You could further suggest at this point that 9mm Parabellum and a .45 ACP could be modified via barrel of a gun, or shell to be interchangeable. At which point you could argue that those are the same. You could also argue that buckshot shells are the same as slugs, just with a different core. And, thus all shotguns are the same. Hell, I could go as far as saying my Aunt's Blueberry muffins are just like my cousin's banana nut bread except for the pan used, and the fruit -- so all baked deserts are the same. But, now I just sound like a damn General Aptitude Test. Enough NRA semantics, please. The fact is -- they aren't "exactly" the same without either modification to the projectile or delivery system. Otherwise you'd have weapons called Gun and Big Gun. Even slight changes make the difference between a Master Lock and a Shackle for s*** :P Hell, I'm a twin -- you could call us the same person by that logic. Yet there are differences. That's is far is I'm taking that argument -- I promise ya, bud. Link to comment Share on other sites More sharing options...
vash1985 Posted November 11, 2008 Share Posted November 11, 2008 :blink: anyways. my point is case is why? why would you need both? and for that matter why would you need parts from 2 rifles, a shotgun, a revolver and a motion detector to make it work? Link to comment Share on other sites More sharing options...
Moraelin Posted November 11, 2008 Share Posted November 11, 2008 And, yeah we were over that already. I already said they were similar, and thanked the guy for correcting me on the near-extreme similarity. But, since we all want to get specific. The 2019 Detective's Special Blaster took .222 rounds which doesn't really exist. You could claim that it's just a shaved down version of the .223 which intern is a shaved down version of the NATO 5.56. At which point you could say all those ammo types are the same. You could further suggest at this point that 9mm Parabellum and a .45 ACP could be modified via barrel of a gun, or shell to be interchangeable. At which point you could argue that those are the same. You could also argue that buckshot shells are the same as slugs, just with a different core. And, thus all shotguns are the same. Hell, I could go as far as saying my Aunt's Blueberry muffins are just like my cousin's banana nut bread except for the pan used, and the fruit -- so all baked deserts are the same. But, now I just sound like a damn General Aptitude Test. Enough NRA semantics, please. The fact is -- they aren't "exactly" the same without either modification to the projectile or delivery system. Otherwise you'd have weapons called Gun and Big Gun. Even slight changes make the difference between a Master Lock and a Shackle for s*** :P Actually, I don't think he meant "near the same" or "shaved down", but as in literally they're the same round and interchangeable without doing anything to the weapon. All the sizes of the round (including bullet _and_ casing) are _identical_. Some 5.56mm rounds are more powerful due to a different load of powder, so you might (or might not) damage your .223 gun anyway, but it will fit the clip and the chamber perfectly anyway. Gun calibres are a funny thing, and: A) a lot of times a calibre is marked as slightly different although the calibre is the same, to distinguish it from another round of the same calibre but different power. E.g., the .223 really is a .22, but they wanted to distinguish it from, say, .22 LR. At any rate, it _is_ 5.56 mm, not 5.66 as the 0.223 inch designation would suggest, so there's nothing to shave. B) Different countries and standards measure calibers differently. Some measure groove to groove, some ridge to ridge, so the same bullet can easily come with a 0.1mm difference in caliber or more, just based on how you measure it. So basically no need to throw a fit. He was right. And he was just trying to be helpful, anyway, Link to comment Share on other sites More sharing options...
furtim Posted November 12, 2008 Share Posted November 12, 2008 Can we agree, at least, that a 5.56 Pistol wouldn't be able to fire .32 rounds from the same barrel and chamber? :P Link to comment Share on other sites More sharing options...
MadMaxRockatansky Posted November 12, 2008 Author Share Posted November 12, 2008 Can we agree, at least, that a 5.56 Pistol wouldn't be able to fire .32 rounds from the same barrel and chamber? :P Look, I already said -- I agree with what the first guy said in my first post. No body bothered to look at that; though I provided the link. I'm aware of the similarities. YET, if you were to switch out a NATO round for a Remington it is very possible the gasses reproduced from the bullet when the firing pin of hypothetical weapon engages, would build up to dangerous levels in the chamber of the weapon that it's not specified/certified for. I work as an aviation inspector. What does that have to do with weapons? Nothing -- but, I can tell you the importance of fits and clearances. I can also tell you while on certain jet engines, in certain stages, the blades can be very similar which some would call exact or interchangeable. However, there could be as little as a .0002 difference in the clearance and just by switching the blades -- will cause loss of function to the engines and maybe in the long run, damage. If you'd go to your local library (or in this generation -- google) you'd see that safety hazards and damage to a weapon can occur for mistaking a .223 as interchangeable round with a 5.56 NATO -- though in the words of LaVarr Burton "Ya don't have to take my word for it." And, yes it can be done. It, like the engines I work on, can also cause loss of function or dangerous instances -- which is why they are called two different things: so they can be differentiated for proper use. AND, "shaved-down" was used to avoid getting in to technicalities of the differential measurement of the size of the throat of the bullets in question -- in particularly so help me christ. The ass of the bullet IS the same (and I never-ever argued that). And, if memory serves it also has a different composition to the powder as suggest by the other guy (which explains the gas problem... At least that's what I'ma tell my proctoligist). Enough, seriously -- I don't care. You are all the king of ammunition. Should I have any question I'll light the bat signal -- so remain on the edge of your seats and keep an eye to the sky. I'm... (dramatic pause)... I'm counting you... (gleam of hope in right eye which is slightly less blue than the left and .0006 centimeters off the bridge of my nose higher. Which also, is 15/20 on the visual scale according to my optometrist for 12 and 1/2 years starting tomorrow). In other-words -- I completely agree with all of you. I never said otherwise. It just depends on what your definition of "Exact" or "interchangeable" is. I have high standards -- I'm paid to notice a ten-thousands difference and understand the importance. Now, as for the 2019 Detective's Special Blaster as seen in the 80's movie Blade Runner Starring Harrison Ford as Detective Rick Deckard. Please, quit arguing why a science-fiction pistol can do what it does. That's like arguing how Ghouls or Super Mutants are possible in Fallout assuming Fallout was real life. How, are they possible? Brian Fargo deemed it so -- and thank-you for it. If you have any question on how the 2019 Detective's Special Blaster works and why I picked what I picked for a mod that nobody seems to want to help me with for reasons other than the mod -- look it up (google). Basically, The gun is 2-in-1. Two barrels, two triggers, two loading ports (technically a wheel-barrel option as-well. It just looked cool I guess -- don't ask me why for christ's sakes) -- in one delivery system. And doesn't have a "motion tracker" (it's not a Colonial Marines "Smart Gun" from Aliens -- explain how that gun work please? I don't have the time to care -- I just think it's cool and except it) -- BUT, it has a sensor module (very different -- much more different than a .223 or 5.56 round which is so beaten into my goddamn head that I forget my social security number and mother's maiden name) to keep the gun from overheating and cross-firing ammo if both are loaded at the same time. How is that possible? It's science fiction. It's not real. Maybe we'll figure it out -- maybe we won't. When I was a kid and heard scientist say "we're going to clone a sheep." I said bull-s***. Now we can clone sheep and bull-s***. So now I got mind-numbing questions for everyone who wants to assume the other is a adolescent high school student with no degree. How could T-51B Power Armor be real? How could a Pip-Boy 3000A be real? Aren't you glad that some imagination at least allowed it because it's cool. Look, I've mention the 2019 Blaster by name so you could get information on it if you had questions. Ask another Blade Runner fan, ask the prop creator, quite hassling me -- I'd just like the mod -- like Fallout, I didn't create it. And if Super Mutants, Pip-Boys, and giant Radscorpions can exist in this hypothetic form of entertainment -- then so can a 5.56 gun. Remember -- vote yes on proposition 5.56 and no on the Republic of Dave :P Link to comment Share on other sites More sharing options...
tavtav Posted November 12, 2008 Share Posted November 12, 2008 I'll take a look at 5 o'clock shadowyness tonight maybe. :) Link to comment Share on other sites More sharing options...
MadMaxRockatansky Posted November 13, 2008 Author Share Posted November 13, 2008 I'll take a look at 5 o'clock shadowyness tonight maybe. :) Thank-you. It's very rare to see some help. Just the mention of it -- whether you are able to do it or not -- is fantastic! Much appreciated tavtav. Link to comment Share on other sites More sharing options...
tavtav Posted November 13, 2008 Share Posted November 13, 2008 No worries :) It was a simple enough one. Try this, hopefully it'll work for yas! 5 O'Clock Shadow Link to comment Share on other sites More sharing options...
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