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things to look forward too


vash1985

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just a few things i want to put into Fo3

 

http://image.hazardstrip.com/ss/skins/58073.jpg

model: me

texture: millenia

 

ignore the CSS-ness of the screengrabs. there are a few others that have textured it and if i get their permission i will include them with the release. ive tried to brute force the mesh into place of the 10mm .nif with the latest build of nifscope, but that was a no go =(

 

http://www.furious-skins.com/files/ber7.jpg

credits in pic

 

others that are not finished but will be for the sake of Fo3:

 

http://i241.photobucket.com/albums/ff58/vashts1985/AGL6.jpg

http://i241.photobucket.com/albums/ff58/vashts1985/kimber3.jpg

http://image.hazardstrip.com/ss/wips/52193.jpg

http://i241.photobucket.com/albums/ff58/vashts1985/red96.jpg

http://i241.photobucket.com/albums/ff58/vashts1985/g11.jpg

http://i241.photobucket.com/albums/ff58/vashts1985/WTdesktop.jpg

http://i241.photobucket.com/albums/ff58/vashts1985/SPrender.jpg

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Wow, very nice! Seeing as you're a fan of anime guns... maybe you can do one of Leon McNichol's Earthshaker pistol from Bubblegum Crisis 6? :D My favorite ever, it's 15mm (I think?) break open revolver with three shots hehe.

 

http://img260.imageshack.us/img260/2559/earthshakerui2.jpg

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higher than most, but it depends on the model. the g11 and the kimber are on the low side, i know the kimber to be about 2k, as that was the limit i was working with. tbh i cant quite remeber the others and i will check later, but some are the better part of 6-7 k
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unless someone can come up with concrete proof that gamebryo would not work with the polycounts it does not matter. all the models are optimized so that they dont contain superfluous verticies and edges, and anymore optimization would result in a loss of detail.
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http://i241.photobucket.com/albums/ff58/vashts1985/ScreenShot4.jpg

 

well......its a......well what is this?

 

lol

 

the .nif did not like me adding extra TriStrips apparently (thats why the barrel and grip is missing)

also it seems to only want to use one texture. thats the wrong texture for the slide.

 

*sigh* back to the board

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