someidiot777 Posted October 29, 2012 Share Posted October 29, 2012 Hey guys and gals, I need help figuring out some stuff for some programs and my mod list to avoid crashes. I have installed all my mods with Fallout Mod Manager and doing the following steps:1. Manual download the Mod2. Open FOMM, then Package Manager, and then Add FOMod.3. Activate the mod. That seem easy enough, but if I did anything wrong please advise. I have been using the FNVEdit just to check if everything is in order. I don't really know what to do with it except to make merged patches by:1. Waiting for it to finish loading the list2. Right click anywhere on the left panel3. Then select "Create Merged Patch I have also the NVSE in the C:\Program Files (x86)\Steam\steamapps\common\fallout new vegas.I a bit trouble on how the FNV 4gb NVSE works.It saids just to use the fnv4gb application to work, but does it include the nvse automatically? I have started to use the New Vegas Configator to help the computer but I wish to launch it with the fnv4gb application so I have link it like so: C:\Users\Shadowfox\Desktop\FNV 4gb NVSE\fnv4gb.exeI just making sure if the settings of New Vegas Configator will run with fnv4gb. Lastly I using Wrye Flash which a lot of the features puzzle me.Some of the mods have a red shade over their text. The Wrye Bash help file doesn't mention red on the text, just red boxes. I don't know if that is good or bad. Please advise on that. I also don't know too much about the bash tags. The "Bash Tag suggestion(s)" tells me to put a certain mod with more bash tags? Like to add what it suggest to the bottom right where it says "Bash Tags"After doing that to all the mods that it suggest, the steps are to: ?1. Run Boss2. Crtl + A the mods and select "Mark Merge-able" 3. Select the "Bashed Patch" and then "Rebuild Patch" Some say it incompatible with other mods, such as FlashlightNVSE.esp Active Incompatible with: Project Nevada - FlashlightNVSE.esp Please help me out with that. FalloutNV.esm ActiveDeadMoney.esm Active Bash Tag suggestion(s): {{BASH: Deflst}} HonestHearts.esm ActiveOldWorldBlues.esm ActiveLonesomeRoad.esm ActiveGunRunnersArsenal.esm ActiveClassicPack.esm ActiveMercenaryPack.esm ActiveTribalPack.esm ActiveCaravanPack.esm ActiveIWS-Core.esm Active Bash Tag suggestion(s): {{BASH: Delev}} Note: Loaded early to let other mods override spawn points if needed. AWorldOfPain(Preview).esm Active Bash Tag suggestion(s): {{BASH: Invent, Deflst}} MoMod.esm Active Bash Tag suggestion(s): {{BASH: Relev}} Incompatible with: monsterrach.esp Project Nevada - Core.esm ActiveProject Nevada - Equipment.esm Active Bash Tag suggestion(s): {{BASH: Delev, Invent}} Requires: New Vegas Script Extender and Project Nevada - Core.esm WMVM.esm ActiveD.E.I.M.O.S..esm ActiveProject Nevada - Rebalance.esp ActiveProject Nevada - Cyberware.esp ActiveRHKGilbertCompanion.esm ActiveMission Mojave - Ultimate Edition.esp Active Bash Tag suggestion(s): {{BASH: Actors.AIPackages, NoMerge, Sound, Stats, Scripts}} Incompatible with: Compiled Patch.esp, Compiled Patch All_DLCs.esp, Community Bugfix Compilation Patch.esp Requires: DeadMoney.esm, HonestHearts.esm, OldWorldBlues.esm, LonesomeRoad.esm, GunRunnersArsenal.esm CASM.esp Active Note: Do not use with Auto Incremental Save; has the same purpose. The Mod Configuration Menu.esp ActiveThe New Bison Steve Hotel.esp ActiveProject Nevada - Dead Money.esp Active Requires: DeadMoney.esm and Project Nevada - Core.esm Incompatible with: Project Nevada - Dead Money + Honest Heart Patch.esp and Project Nevada - Dead Money SF + Honest Hearts Patch.esp Project Nevada - Honest Hearts.esp Active Requires: HonestHearts.esm and Project Nevada - Core.esm Incompatible with: Project Nevada - Dead Money + Honest Heart Patch.esp and Project Nevada - Dead Money SF + Honest Hearts Patch.esp Project Nevada - Old World Blues.esp Active Requires: OldWorldBlues.esm and Project Nevada - Core.esm Note: Choose only one of Project Nevada - Old World Blues.esp and Project Nevada - Old World Blues (No Cyberware).esp, not both Project Nevada - Lonesome Road.esp Active Requires: LonesomeRoad.esm and Project Nevada - Core.esm Project Nevada - Gun Runners' Arsenal.esp Active Requires: GunRunnersArsenal.esm and Project Nevada - Core.esm NewVegasBounties.esp ActiveIWS-Core-Patrols.esp ActiveIWS-Core-Guards.esp ActiveIWS-Core-Civilians.esp ActiveIWS-DM.esp ActiveIWS-HH.esp ActiveIWS-OWB.esp ActiveIWS-LR.esp ActiveFlashlightNVSE.esp Active Incompatible with: Project Nevada - FlashlightNVSE.esp AWOPDeadMoney.esp ActiveNVWillow.esp ActiveRWKNV.esp Active101Billboards.esp Active101Posters.esp ActiveQuick Trade.esp Active Requires: The Mod Configuration Menu WeaponModsExpanded.esp Active Bash Tag suggestion(s): {{BASH: Invent, Delev, WeaponMods}} Incompatible with: RH_IRONSIGHTS_NV.esm, Weapon Mod Expansion.esm, AND Weapon Mod Expansion.esp Project Nevada - WMX.esp Active Bash Tag suggestion(s): {{BASH: Graphics, Invent, Names, WeaponMods}} Requires: WeaponModsExpanded.esp and Project Neavda - Core.esm and Project Nevada - Equipment.esm WMX-DeadMoney.esp Active Bash Tag suggestion(s): {{BASH: Invent}} Requires: DeadMoney.esm, WeaponModsExpanded.esp WMX-HonestHearts.esp Active Bash Tag suggestion(s): {{BASH: Invent}} Requires: HonestHearts.esm, WeaponModsExpanded.esp WMX-OldWorldBlues.esp Active Bash Tag suggestion(s): {{BASH: Invent}} Requires: OldWorldBlues.esm, WeaponModsExpanded.esp WMX-LonesomeRoad.esp Active Bash Tag suggestion(s): {{BASH: Invent}} Requires: LonesomeRoad.esm, WeaponModsExpanded.esp WMX-GunRunnersArsenal.esp Active Bash Tag suggestion(s): {{BASH: Invent}} Requires: GunRunnersArsenal.esm and WeaponModsExpanded.esp WMX-PreOrderPackClassic.esp Active Requires: ClassicPack.esm and WeaponModsExpanded.esp WMX-PreOrderPackCaravan.esp Active Requires: CaravanPack.esm and WeaponModsExpanded.esp WMX-PreOrderPackMercenary.esp Active Requires: MercenaryPack.esm and WeaponModsExpanded.esp WMX-PreOrderPackTribal.esp Active Requires: TribalPack.esm and WeaponModsExpanded.esp Sorry for the long post, and please help me with this. Thanks in advance. ;) Link to comment Share on other sites More sharing options...
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