Taolan13 Posted October 29, 2012 Share Posted October 29, 2012 So the Varmint Rifle was originally a .22 LR bolt-action plinker. Useful for exactly what it says, varmints - dealing with Manti, Radroaches, mini Bark Scorpions, and with some skill it was enough to eliminate unarmored human opponents. For whatever reason they changed it to 5.56 late in development, but the shell casings and magazine mesh remained .22 LR. We've all seen the conversion mods that swap it back to .22 LR, and they work well for us balance gamers. But... I say we take it a step further. When I look at the Varmint Rifle, I see what may have originally been a copy of a base model Ruger 10-22 but then changed to bolt action for balance reasons. My question is, what balance reasons? Accuracy degradation could restrict effective DPS at range to controlled fire, but a semi-automatic weapon would continue to be useful at shorter engagements. A real-world 10-22 is effective in single fire out to 200 yards, which is about 180 meters (9 meters being nearly equal to 10 yards). I see no reason why the in game gun could not use the same accuracy statistics as the varmint rifle, but like other semiautomatic weapons in the game - rapid fire degrades your accuracy. My meshing skills are not nearly what I would like them to be, and despite my many successes in the department of scripting I have yet to successfully mesh -anything-. You would think stripping the bolt handle and switching the animations to semiautomatic would be easy, right? Not so much. All I need is a good, solid re-mesh of the original Varmint Rifle with a much shorter charging handle. Something that would match up with the animations from, say, the service rifle, and we'll have our 10-22, with the appropriate references of the mods (Scope, Suppressor, extended magazine). I intend to script it as a semi-automatic .22 LR rifle. It will behave similarly to the Service Rifle but at significantly lower DPS (as well as reduced range and accuracy). Base magazine size will be raised to 10, as the factory-provided box magazines for the 10-22 are tenners. Extended I haven't decided on, but I'm leaning toward 20 or 30 as anything higher would just be ridiculous for a starting weapon. If you could mesh in a deeper curve to the extended magazine I would love you forever. I also intend to remove the night vision effect from the scope and slightly increase the magnification, so feel free to take liberties with the scope (using vanilla resources). The suppressor is fine but if there's a way to slim it down a bit I would again love you forever. Do both and that's two forevers of love. Tentative deadline of December 31st for the mesh. As I've never successfully done something this small, or anything larger, I have no realistic timeline. Static meshes are what I'm looking for initially, partnership on this and future projects may follow. Best mesh wins: again, please use vanilla resources as I want this to be something available to anyone in the modding community. Re-skins are a dime a dozen compared to the artistry of meshing itself. Even if your mesh is not chosen, it will still be referenced and this thread linked in the posting of the mod. tl;dr - I need an edited mesh of the vanilla Varmint Rifle with little or no charging handle. Accommodate the scope, suppressor, and extended mag mods. Mesh will be used for a semiauto Varmint Rifle replacer/non-replacer mod. Full credit given to chosen model, all submissions will be referenced in mod posting. Link to comment Share on other sites More sharing options...
ApocalypticMerc Posted October 29, 2012 Share Posted October 29, 2012 So what remove the bolt?I there anything else? Link to comment Share on other sites More sharing options...
Taolan13 Posted October 31, 2012 Author Share Posted October 31, 2012 So what remove the bolt?I there anything else? I know, it's simple. Remove the existing bolt, and add a stubby charging handle in its place for perfection. It's going to initially just use the Service Rifle animations. here's a good close-up of the action on a 10-22: http://www.tech-sights.com/ruger%20ad%20_07_2.gif Try as I might, I just suck at modeling of any kind. Link to comment Share on other sites More sharing options...
ApocalypticMerc Posted October 31, 2012 Share Posted October 31, 2012 So what remove the bolt?I there anything else? I know, it's simple. Remove the existing bolt, and add a stubby charging handle in its place for perfection. It's going to initially just use the Service Rifle animations. here's a good close-up of the action on a 10-22: http://www.tech-sights.com/ruger%20ad%20_07_2.gif Try as I might, I just suck at modeling of any kind.Right now I only have the new handle in the base model as it is quite hard to position. ill take it slow but pm me ypur email so i can send it to you Link to comment Share on other sites More sharing options...
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