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Adding Broken Steel DLC problem


GamerChas

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I think I saw a post somewhere that said you cannot continue if you add Broken Steel to a vanilla Fallout 3 too late. Something about if you have too many skill points and saving the books to read later. But I cannot find it again. I am playing Fallout 3 for the first time so I do not want to search guides too much to avoid spoilers. I tried adding Broken Steel at the beginning but I ran into an Enclave soldier very early and got his power armour. This is not what I want. I want to finish the vanilla Fallout 3 first without any additional weapons/abilities/monsters.

I would like to add Broken Steel after I finish the Vanilla Fallout 3 then reload a save from before the ending and continue on to Broken Steel, and to the other DLCs. So, is there going to be a problem with that? Please, try not to throw in spoilers. Thanks.

P.S. I did enable Broken Steel in my game at the beginning. Can I stop it from loading now and continue on, or will I have to start all over again?

Fallout 3 said something like "this save game has content no longer supported (by the DLC), continue?".

Edited by GamerChas
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I think I saw a post somewhere that said you cannot continue if you add Broken Steel to a vanilla Fallout 3 too late.

......

I did enable Broken Steel in my game at the beginning. Can I stop it from loading now and continue on, or will I have to start all over again?

Fallout 3 said something like "this save game has content no longer supported (by the DLC), continue?".

 

What I did was play through *without* Broken Steel installed until I got to a quest called "TAKE IT BACK!" After that quest started I saved the game and exited. Then I enabled/installed Broken Steel and loaded the game and it worked for me. I also got the same "this save game has content no longer supported (by the DLC), continue?" message and I continued with no problems.

 

One word of advice as far as storyline goes: after Broken Steel is installed, do *not* listen to Galaxy News Radio until after the quest "Take It Back!" is completed. This is because there is a bug which Galaxy News will broadcast a report which is a spoiler until after Take It Back is completed.

 

One thing I should note was that when I did this, I had no mods installed, just "vanilla" Fallout 3, and that I have the Steam version of FO3:GOTY edition.

 

Hope this helps!

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Yes, thanks. I also have Steam vanilla FO3:GOTY. I have continued on after disabling the Broken Steel DLC with no problems so far. The only difference I notice is that I now have a key for a celler door that is no longer there. I assume it will reappear when I activate the DLC again.

I had one glitch so far that MIGHT be related to removing Broken Steel. When some bad guy in a trenchcoat goes to pull out his gun, the game always crashes. Might be related to some different type of gun or different texture available in Broken Steel? I solved it by setting the graphics to low then playing through that scene and then setting the graphics back to ultra afterwards.

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Yes, thanks. I also have Steam vanilla FO3:GOTY. I have continued on after disabling the Broken Steel DLC with no problems so far. The only difference I notice is that I now have a key for a celler door that is no longer there. I assume it will reappear when I activate the DLC again.

I had one glitch so far that MIGHT be related to removing Broken Steel. When some bad guy in a trenchcoat goes to pull out his gun, the game always crashes. Might be related to some different type of gun or different texture available in Broken Steel? I solved it by setting the graphics to low then playing through that scene and then setting the graphics back to ultra afterwards.

Yes, that will be available again after the DLC is reactivated.

 

Bad guy in a trenchcoat... doesn't ring a bell but I'm glad you shared the solution in case anyone encounters it. Those who've read this post will now know of a workaround, so thanks!

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