larkis01 Posted October 29, 2012 Share Posted October 29, 2012 Hello everyone. Im Larkis, member of the german community http://xcom-forum.de/index.php?page=Index and i want to mod on the textures, going away from the comic look into a real, more darker look. I installed texmod and want to start with the Skyranger, but searching every texture ever load is really annoying. Is there a way to extract the complete texture packs as dds? And pack the single files back into the game? it could be very nice to get some kind of tutorial for this. :) Link to comment Share on other sites More sharing options...
larkis01 Posted October 30, 2012 Author Share Posted October 30, 2012 Thanks for the answer. Link to comment Share on other sites More sharing options...
PepprmintButler Posted October 30, 2012 Share Posted October 30, 2012 Did you and an answer through PM, or was that sarcastic ? If you didn't get any, it's most likely because nobody has one yet... I have been following progress on this forum closely and I don't think anyone has come close to achieving what you are asking for. Link to comment Share on other sites More sharing options...
dumbo111 Posted October 30, 2012 Share Posted October 30, 2012 As far as I can work out, "it's probably hard". From comments elsewhere, my newbie-style understanding is:- the tfc file contains textures concatenated together.- the (cooked) upk files refer to a texture by the Byte offset into that file. So, replacing textures is a 'complete pain-in-the-ass' unless you replace a texture with another of the exact same size (or, I assume, smaller). As ever with UE3, there's practically no official documentation on any of the file formats/cross-file resolution that I've managed to find. Link to comment Share on other sites More sharing options...
kolt16 Posted October 31, 2012 Share Posted October 31, 2012 (edited) You can filter the textures with * while texmod runs in logging mode, just go somewhere where you can see the skyranger on screen, press and hold *, you will notice that the number indicating the amount of loaded textures goes down to a friction, now scroll until you see the skyranger highlighted. It may have several texture files, normal, difuse, specular ect. About the second question, I don't think texmod can do mass export, but it wouldn't do you much good anyway, since it names the files from there identifiers and those are hex values, meaning you'd have to open and look at thousands of files named like XCOMGAME.EXE_0xE06C48C9.dds and figure out what's what and rename them. I'd be a nightmare, it kinda already is even for 2 armor sets and a few weapons if exported at the same time :D You may look through this for more info:http://forums.nexusmods.com/index.php?/topic/809310-retexturing/ Edited October 31, 2012 by kolt16 Link to comment Share on other sites More sharing options...
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