javertthejolly Posted December 1, 2019 Share Posted December 1, 2019 Hi, so I've been working on a mesh, and when I put the textures on the mesh in Nifskope, it looked great, but in game it stretched in the front under the chest area. Any ideas on why this is or how to fix it? Link to comment Share on other sites More sharing options...
Hanaisse Posted December 1, 2019 Share Posted December 1, 2019 It's either a weighting issue in that spot or the model is too low poly to cover the area. Link to comment Share on other sites More sharing options...
javertthejolly Posted December 1, 2019 Author Share Posted December 1, 2019 It's either a weighting issue in that spot or the model is too low poly to cover the area. Ok thank you! I'll fiddle with that Link to comment Share on other sites More sharing options...
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