DawnFu Posted December 1, 2019 Share Posted December 1, 2019 (edited) I play the game with a second screen map so that I'm not spoiled by a satellite GPS in a world where it doesn't belong, but I can't completely ignore the world map because there's sadly no other integrated way to identify the location of objectives (a sensible solution for game makers is to implement an extensive log seperate from the maps: I don't want to use the mini-map either). Concerning the world map, here are some option that comes to mind that I'd like to have for immersion purposes:disable player's location being automatically centered:I'd rather have it completely zoomed-out, but that might be a pain to zoom in each times;hence maybe remember last coordinates viewed;or player's region-centered (Heartlands, Great Plains, East Grizzlies, etc.);hide player's location and position orientation marked;hide hostile non-playable character (red dots);etc. Edited December 1, 2019 by DawnFu Link to comment Share on other sites More sharing options...
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