karupisu Posted October 29, 2012 Share Posted October 29, 2012 (edited) Hello there wonderful Nexus people. So i've been working on a custom companion for about a week now and most things are running great. The only hangup have been my tests concerning the player asking the character to marry them. Three things: the test players (1) meet the requirements (amulet of mara, Maramal discussion) for marriage dialogue, (2) can currently engage other NPCs with "interested in me" dialogue trees, (3) can addfac 19809 1 and the custom companion will show "interested" dialogue tree. The Custom Companion has --- -1 currentfollowerfaction 0 potentialfollowerfaction0 potentialmarriagefaction relationship set to lover Voicetype FemaleYoungEager-----------------------------------------------Also her quest for the player completes at stage 40, but I made a few dialogue trees that appear there once the player makes it there. I wonder if this is a quest issue? Anyway, I'd love any input or help! Thanks! Edited October 29, 2012 by karupisu Link to comment Share on other sites More sharing options...
karupisu Posted October 30, 2012 Author Share Posted October 30, 2012 (edited) The problem does seem to be in her quest dialogue. Now I just got to figure out why it appears and disappears when I make changes there. Edited October 30, 2012 by karupisu Link to comment Share on other sites More sharing options...
karupisu Posted October 30, 2012 Author Share Posted October 30, 2012 (edited) Alright, so I've even decided to try to make my own dialogue for popping the question. Anyone know what kind of script I should put for a "yes" answer? I copied part of the RelationshipMarriage quest interested >yes script, but is it possible to trigger a second quest from within a first quest? I completely guessed at something like... ;akspeaker.setav("Variable03", 0)akspeaker.AddtoFaction(MarriageAskedFaction)LoveInterest.ForceRefTo(akspeaker)GetOwningQuest().SetStage(RelationshipMarriage(20)) to no avail - have a lot to learn about the script. So back to figuring out the first the OP. Should separate branches not have sharing topics? Edited: Just an fyi, I have cleaned the mod and generated an SEQ file with TES5Edit. I'd love any input forum or message, and thanks for any help on the issue. Edited October 31, 2012 by karupisu Link to comment Share on other sites More sharing options...
Jakeasaurouz Posted June 23, 2013 Share Posted June 23, 2013 I had the same problem... I think maybe I should try ridding her from the skyrim world (I edited her after I asked her to follow me) and trying again... Link to comment Share on other sites More sharing options...
Jakeasaurouz Posted June 23, 2013 Share Posted June 23, 2013 This is the most annoying. That did not work. If anyone knows how to fix this it'd be appreciated... I have the same settings as the OP, but I don't know what the "Also her quest for the player completes at stage 40..." means Link to comment Share on other sites More sharing options...
Jakeasaurouz Posted June 23, 2013 Share Posted June 23, 2013 (edited) I FIXED IT Set her to not affect the stealth meter; this worked for me EDIT: I meant uncheck the box Edited June 23, 2013 by Jakeasaurouz Link to comment Share on other sites More sharing options...
Jakeasaurouz Posted June 23, 2013 Share Posted June 23, 2013 I also made her a friend instead of lover, maybe that also did it. I realized that before, I didn't even have the amulet of mara equipped, so I have no idea how I actually got it to work, but it should be any one of these things Link to comment Share on other sites More sharing options...
simulacrum0 Posted June 23, 2013 Share Posted June 23, 2013 (edited) nm Edited June 23, 2013 by simulacrum0 Link to comment Share on other sites More sharing options...
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