doticu Posted December 3, 2019 Share Posted December 3, 2019 What is the best way to make sure that every file that is in my mod is copied out of the data directory? I want to make sure that I don't miss any or add any that don't belong. What are the best practices? How do you do it? Link to comment Share on other sites More sharing options...
Deleted3897072User Posted December 5, 2019 Share Posted December 5, 2019 (edited) Maintain a separate folder somewhere that is the official version of all of the files in your mod. Structure it like the mod, zip it up and install that like you would a downloaded mod. That's your starting point for editing. When you make a batch of changes to the installed files, copy and paste the last version of your folder to make a new version and copy the working changes into that. Then zip that up and install that to test it. That way, if you break your mod you can revert to a previous version and try again. If you are going to make a bsa, create and maintain an achlist. Edited December 5, 2019 by OldMansBeard Link to comment Share on other sites More sharing options...
doticu Posted December 6, 2019 Author Share Posted December 6, 2019 Thanks for the tips! I've landed on another solution that I thought might be helpful to share: Using Mod Organizer 2, one can actually set up a totally new profile with a new blank mod and whatever few dependencies you will need for each of your creations. Using MO2, one can open the Creation Kit with a special setting that makes all created files go into the new blank mod, .esp and all, so that you don't have to manually track each and every single file that belongs to your mod anymore. And they remain physically separate on the hard drive, no need to do manual copying. Here is a link that describes this process pretty well: https://github.com/joelday/papyrus-lang/wiki/Using-Mod-Organizer-2 Link to comment Share on other sites More sharing options...
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