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Creation kit CTD on start up


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@subtanker: OK, I think I may have a few possible solutions:

 

a) update your video drivers.

b) check your SkyrimEditor.ini file and make sure that you have an entry "bUseVersionControl=0". If it is "bUseVersionControl=1" then you need to change it from 1 to 0.

c) try deleting d3d9.dll , d3d9DEX.dll and dinput8.dll if you have any of them in your main Skyrim folder (back them up first).

Edited by steve40
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I got it to work. I had to delete my data folder and reinstall it by verifying the skyrim files. I think it may have been an ENB because I also deleted those filed in the skyrim folder, but it wasn't until i deleted my data folder and re downloaded it that it worked. THANK YOU SO MUCH GUYS! KUDOS TO ALL! Edited by Guest
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  • 1 month later...

I didnt read all the posts for starters but i had the same issue.

 

Close steam.

 

if it still crashes check in your task manager undr process for steam. if its then click it and end process.

 

after i did this my Kit loaded no problem :)

 

hope this helps

 

EDIT. just read last couple of posts and it looks like you got it working :) happy modding

Edited by GhostFaceAcademy
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  • 5 months later...
  • 1 month later...

Same problem here; didn't want to start another thread on it.

Mine seems to be installed correctly and all my files ave been redownloaded and overwritten, even the firewall error has been fixed for me, HOWEVER as soon as it's done loading and starts up, it stops responding and Windows kills it.

 


EDIT: Problem solved. I updated Steam AND the Creation Kit for like the millionth time and it apparently fixed itself. :I

Looks like all it did was upgrade from 1.9.32.0 to 1.9.32.08 (f*#@ingseriously?) but at least it's up and running for me now.

Edited by JerisEnigma
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  • 5 months later...

Run the CK as Administrator.

While the CK is initializing, DO NOT CLICK ON ANYTHING.

Be patient, it can take several minutes (about 5) to load Skyrim.esm. The CK may look like it has hung, but it is actually just taking its time to load all the assets.

I have the same problem as Subtanker i tried this solution and it came up saying "This application has failed to start because steam_api.dll was not found." how can i fix this? i have all the Skyrim dlc's. the picture below is what happens.

Edited by fatalpaca
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Run the CK as Administrator.

While the CK is initializing, DO NOT CLICK ON ANYTHING.

Be patient, it can take several minutes (about 5) to load Skyrim.esm. The CK may look like it has hung, but it is actually just taking its time to load all the assets.

I have the same problem as Subtanker i tried this solution and it came up saying "This application has failed to start because steam_api.dll was not found." how can i fix this? i have all the Skyrim dlc's. the picture below is what happens.

 

It turns out it was not working because skyrim was on my external drive while the CK was on m computer.

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  • 4 years later...

Nothing helps :ohmy: It crashes immediately on start-up with no error messages.

I've been using CK for years, both through MO, and from Skyrim directory. I had similar issues with getting CK to work a few times, I always found the solution quickly enough. I have a few tips on that, like bEnableAudio=0, or bAllowMultipleMasterLoads=1, or

 

SResourceArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa
SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa, HearthFires.bsa, Dragonborn.bsa
Nothing helps this time. It crashes when started from MO, It crashes when started from Game directory.
Reinstalling doesn't help too, of course.
............................................
One side (probably side) question: Shlould Script foulder contain any scripts, any files by default? I mean, it contains Source (with 1023 files in it). But Shlould the Script foulder contain any scripts or not? It's for compiled new ones, I guess.
This is my SkyrimEditor.ini:

[General]
bUseVersionControl=0
bUseMyGamesDirectory=0
SLocalSavePath=Saves\
SLocalMasterPath=Data\
SLocalBackupPath=Data\CheckInBackup
uiFaceGenMaxEGTDataSize=67108864
uiFaceGenMaxEGMDataSize=67108864
bUseEyeEnvMapping=1
bFixFaceNormals=0
bUseFaceGenHeads=1
bFaceMipMaps=1
bExternalLODDataFiles=1
bOnlyActiveFileForRefFix=1
bForceCheckOutOnRefFix=0
bFixPersistenceOnRefInit=0
bFixBadLocRefsOnInit=0
iCheckCellRegionsOnInit=0
bCheckDoorCollisionOnInit=0
bWarnOnGameSettingLoad=0
bFaceGenTexturing=1
bCheckHairOnInit=0
bKeepHeadOnRaceChange=0
bCreateShaderPackage=0
uGridDistantTreeRangeCity=4
uGridDistantCountCity=4
uGridDistantTreeRange=15
uGridDistantCount=25
uGridsToLoad=5
bAnimationUseBlendFromPose=0
fAnimationDefaultBlend=0.2000
fAnimationMult=1.0000
iCheckOutOnBoundChange=2
bFixAIPackagesOnLoad=0
bKeepPluginWhenMerging=0
bLoadTheUserPlugin=0
bCreate Maps Enable=0
bDisableDuplicateReferenceCheck=1
bCheckForMultiFileForms=1
bCheckForRefCellChanges=0
bTintMipMaps=0
uExterior Cell Buffer=36
uInterior Cell Buffer=3
bPreemptivelyUnloadCells=0
SFaceTestSoundName=Data\Sound\Voice\Test\CharGen QA1.wav
iTextColorRegionFormB=160
iTextColorRegionFormG=160
iTextColorRegionFormR=160
iTextColorLockedChildFormB=0
iTextColorLockedChildFormG=255
iTextColorLockedChildFormR=255
iTextColorLockedFormB=0
iTextColorLockedFormG=0
iTextColorLockedFormR=255
iTextColorMyFormB=0
iTextColorMyFormG=120
iTextColorMyFormR=0
bClearPersistenceOnVCSort=0
bAllowNonGroupedVersionControl=0
iFullSaveCellThreshhold=20
iNPCCheckOutCount=500
iLandCheckOutCount=1024
fPathGridAutoConnectRadius=512.0000
SFile Path=
bLight Radius=0
bMaximize Editor=0
bPreview=0
bAllowUnsafeSave=0
bAllowMultipleEditors=0
bSkipValidateForms=1
bAllowMultipleMasterLoads=1
sLanguage=ENGLISH

[Audio]
iMaxSizeForCachedSound=256
iAudioCacheSize=2048
bEnableAudioCache=0
fAudioDebugDelay=0.0000
bUseAudioDebugInformation=1
fDefaultMasterVolume=1.0000
fDialogMaxDistance=50000.0000
fDialogMinDistance=70.0000
bEnableAudio=0
sDefaultLocalSoundFXPath=Data\Sound\FX

[imagespace]
bDoDepthOfField=1
bDoMotionBlur=1
bDoRadialBlur=1

[DistantLOD]
iDistantLODGroupWidth=8
bUseLODLandData=0
fFadeDistance=12288.0000
bUpdateDistantRefDataOnLoad=0

[backgroundLoad]
iPostProcessMillisecondsEditor=50
iPostProcessMillisecondsLoadingQueuedPriority=20
iPostProcessMilliseconds=5
bLoadBackgroundFaceGen=0
bUseMultiThreadedFaceGen=1
bBackgroundCellLoads=1
bLoadHelmetsInBackground=1
iAnimationClonePerLoop=5
bSelectivePurgeUnusedOnFastTravel=0
bUseMultiThreadedTrees=1
bUseBackgroundFileLoader=0

[HAVOK]
iNumThreads=1
fMaxTime=0.0167
bHavokDebug=1
bTreeTops=0
iSimType=1
bPreventHavokAddAll=0
bPreventHavokAddClutter=0
fRF=1000.0000
fOD=0.9000
fSE=0.3000
fSD=0.9800
fChaseDeltaMult=0.0500
iEntityBatchRemoveRate=100
iMaxPicks=40
bAddBipedWhenKeyframed=0
fMoveLimitMass=95.0000
iUpdateType=0

[HeightMapEditor]
uPreviewSize=512
uBrushSetting11=52531250
uBrushSetting10=52531250
uBrushSetting9=52531250
uBrushSetting8=52531250
uBrushSetting7=52531250
uBrushSetting6=52531250
uBrushSetting5=52531250
uBrushSetting4=52531250
uBrushSetting3=52531250
uBrushSetting2=52531250
uBrushSetting1=52531250
uBrushSetting0=52531250
iColorSchemeHeight9=65535
iColorSchemeHeight8=57344
iColorSchemeHeight7=49152
iColorSchemeHeight6=40960
iColorSchemeHeight5=32768
iColorSchemeHeight4=24576
iColorSchemeHeight3=16384
iColorSchemeHeight2=8192
iColorSchemeHeight1=4096
iColorSchemeHeight0=0
rColorSchemeBrush=0,255,0
rColorSchemeGrid=0,255,0
rColorScheme9=128,128,128
rColorScheme8=102,255,51
rColorScheme7=128,0,128
rColorScheme6=255,128,192
rColorScheme5=255,0,0
rColorScheme4=255,255,0
rColorScheme3=128,0,0
rColorScheme2=0,255,255
rColorScheme1=0,0,128
rColorScheme0=0,0,0

[TerrainManager]
fBlockLevel0Distance=18432.0
fBlockLevel1Distance=34816.0
fBlockLevel2Distance=67584.0
fBlockLevel3Distance=262192.0
fBlockLoadDistance=100000.0000
fBlockMorphDistanceMult=0.5000
fSplitDistanceMult=0.7500
bUseDistantObjectBlocks=1
bUseNewTerrainSystem=1

[Pathfinding]
fObstacleUpdateDeltaWhenUnknown=5.0000
fObstacleUpdateDeltaWhenMoving=1.0000
bBackgroundNavmeshUpdate=1
bDrawPathBounds=0
bBackgroundPathing=1
bRebuildPathIfSmootherFailed=1
bCreateDebugInfo=0
bUsePathSmoothing=1
bUseObstacleAvoidance=1
bUseStraightLineCheckFirst=1

[NavMeshGeneration]
bFinalizeNavMesh2=1
fMaxXYThreshold2=8.0000
fStepHeight2=25.0000
fCornerSimplifyThreshold2=0.9000
fLongestEdge2=512.0000
fShortestEdgeLength2=10.0000
fMinIntersectionLength2=0.1000
fSimplifyEdgeSwapAngle2=3.5000
fMaxWalkableAngle2=45.0000
fSimplificationLevel2=2.5000
fMinIslandArea2=150.0000
fOverlapDistance2=128.0000
fWieldVertexDistance2=0.1000
bFinalizeNavMesh1=1
fMaxXYThreshold1=8.0000
fStepHeight1=25.0000
fCornerSimplifyThreshold1=0.9000
fLongestEdge1=512.0000
fShortestEdgeLength1=10.0000
fMinIntersectionLength1=0.1000
fSimplifyEdgeSwapAngle1=3.5000
fMaxWalkableAngle1=45.0000
fSimplificationLevel1=2.5000
fMinIslandArea1=150.0000
fOverlapDistance1=128.0000
fWieldVertexDistance1=0.1000

[speedTree]
fCanopyShadowGrassMult=1.0000
iCanopyShadowScale=512
fTreeForceMaxBudAngle=-1.0000
fTreeForceMinBudAngle=-1.0000
fTreeForceLeafDimming=-1.0000
fTreeForceBranchDimming=-1.0000
fTreeForceCS=-1.0000
fTreeForceLLA=-1.0000
fTreeLODExponent=1.0000
bForceFullLOD=0
bEnableTrees=1

[Trees]
bPickSkinnedTrees=0

[Debug]
bDebugFaceGenCriticalSection=0
bDebugFaceGenMultithreading=0

[LOD]
fTalkingDistance=2000.0000
fLodDistance=500.0000
bUseFaceGenLOD=0
bLODUseCombinedLandNormalMaps=1
bForceHideLODLand=0
iLODTextureTiling=2
iLODTextureSizePow2=8
fLODQuadMinLoadDistance=65536.0000
bDisplayLODTrees=1
bDisplayLODBuildings=1
bLODPopTrees=0
bLODPopActors=0
bLODPopItems=0
bLODPopObjects=0
fLODFadeOutMultActors=5.0000
fLODFadeOutMultItems=2.0000
fLODFadeOutMultObjects=5.0000
fLODMultLandscape=1.0000
fLODMultTrees=1.2000
fLODMultActors=1.0000
fLODMultItems=1.0000
fLODMultObjects=1.0000
iFadeNodeMinNearDistance=400
fLODFadeOutPercent=0.9000
fLODBoundRadiusMult=3.0000

[Weather]
fSunGlareSize=350.0000
fSunBaseSize=250.0000
bPrecipitation=1
fAlphaReduce=1.0000
SBumpFadeColor=255,255,255,255
SLerpCloseColor=255,255,255,255
SEnvReduceColor=255,255,255,255

[Landscape]
fLandFriction=2.5000
iLandBorder2B=0
iLandBorder2G=0
iLandBorder2R=0
iLandBorder1B=0
iLandBorder1G=255
iLandBorder1R=255
bCurrentCellOnly=0
bPreventSafetyCheck=0
fLandTextureTilingMult=3.0000
uDefColor15=0
uDefColor14=0
uDefColor13=0
uDefColor12=0
uDefColor11=0
uDefColor10=0
uDefColor09=0
uDefColor08=0
uDefColor07=0
uDefColor06=0
uDefColor05=0
uDefColor04=0
uDefColor03=0
uDefColor02=0
uDefColor01=0
uDefColor00=0
fRColorB=1.0000
fRColorG=1.0000
fRColorR=1.0000
fLColorB=0.0000
fLColorG=0.0000
fLColorR=0.0000
iOpacity=100
iFalloff=75
iRadius=5
iFlags=1
SDefaultLandDiffuseTexture=Dirt02.dds
SDefaultLandNormalTexture=Dirt02_N.dds

[Grass]
iMinGrassSize=20
bGrassPointLighting=0
bDrawShaderGrass=1
iGrassDensityEvalSize=2
iMaxGrassTypesPerTexure=2
fWaveOffsetRange=1.7500
fGrassWindMagnitudeMax=125.0000
fGrassWindMagnitudeMin=5.0000
fTexturePctThreshold=0.0000
fGrassMinStartFadeDistance=0.0
fGrassMaxStartFadeDistance=7000.0
fGrassDefaultStartFadeDistance=3500.0
fGrassFadeRange=1000.0
bAllowCreateGrass=1

[MAIN]
bPrimitivesOn=0
bDrawWaterRefLinks=1
iLastHDRSetting=-1
bShowDynamics=1
bShowMultibounds=1
bShowActors=1
bShowStatics=1
bShowWater=1
bShowTerrain=1
bShowDoors=1
bShowActivators=1
bShowHelperObjects=1
bShowMarkers=1
bShowLights=1

[bLightAttenuation]
fQuadraticRadiusMult=1.0000
fLinearRadiusMult=1.0000
bOutQuadInLin=0
fConstantValue=0.0000
fQuadraticValue=16.0000
fLinearValue=3.0000
uQuadraticMethod=2
uLinearMethod=1
fFlickerMovement=8.0000
bUseQuadratic=1
bUseLinear=0
bUseConstant=0

[Localization]
iExtendedResponseLength=255
iExtendedTopicLength=50
bAllowExtendedText=0

[Voice]
SFileTypeLTF=ltf
SFileTypeLip=lip
SFileTypeSource=wav
SFileTypeGame=xwm
iWaveFormat=5
bWarnMissingSource=1

[Water]
fRefractionWaterPlaneBias=3.0000
SSurfaceTexture=water
uRefractionResolution=128
uReflectionResolution=128
bUseObliqueFrustumCulling=1
bUseWaterReflectionsMisc=0
bUseWaterReflectionsStatics=0
bUseWaterReflectionsTrees=0
bUseWaterReflectionsActors=0
bUseWaterReflections=1
bUseWaterHiRes=0
bUseWaterShader=1
fTileTextureDivisor=4.7500
fSurfaceTileSize=2048.0000
bUpdateRenderWindowWater=1

[Display]
bDynamicWindowReflections=1
fShadowFadeTime=1.0000
iPresentInterval=1
fGamma=1.0000
bDecalsOnSkinnedGeometry=1
uVideoDeviceIdentifierPart4=0
uVideoDeviceIdentifierPart3=0
uVideoDeviceIdentifierPart2=0
uVideoDeviceIdentifierPart1=0
bUseFakeFullScreenMotionBlur=0
bUseResolvableDepth=1
iShadowFilter=3
bAllowPartialPrecision=1
iShadowMapResolutionPrimary=2048
iShadowMapResolutionSecondary=1024
bShadowsOnGrass=0
bActorSelfShadowing=0
iActorShadowCountInt=4
iActorShadowCountExt=2
fEyeEnvMapLOD2=65.0000
fEyeEnvMapLOD1=45.0000
fEnvMapLOD2=1800.0000
fEnvMapLOD1=1500.0000
fSpecularLOD2=800.0000
fSpecularLOD1=500.0000
fShadowLOD2=400.0000
fShadowLOD1=200.0000
fLightLOD2=1500.0000
fLightLOD1=1000.0000
bEquippedTorchesCastShadows=0
bReportBadTangentSpace=0
bStaticMenuBackground=1
bForcePow2Textures=0
bForce1XShaders=0
bAllow30Shaders=0
bAllow20HairShader=1
iTexMipMapMinimum=0
iTexMipMapSkip=0
bAllowScreenShot=0
iMultiSample=0
bDoTallGrassEffect=1
bForceMultiPass=1
bDoStaticAndArchShadows=0
bDoActorShadows=1
bDoTexturePass=1
bDoSpecularPass=1
bDoDiffusePass=1
bDoAmbientPass=1
bDoCanopyShadowPass=1
bDrawShadows=1
fShadowLODDefaultStartFade=5000.0000
fShadowLODStartFade=5000.0000
fLightLODStartFade=5000.0000
bUseRefractionShader=1
bUse Shaders=1
iNPatchNOrder=0
iNPatchPOrder=0
iNPatches=0
iLocation Y=0
iLocation X=0
bFull Screen=0
bIgnoreResolutionCheck=0
iSize H=300
iSize W=467
iAdapter=0
iMaxDecalsPerFrame=10
fDecalLifetime=10.0000

[interface]
fInterfaceTintB=0.8824
fInterfaceTintG=0.9843
fInterfaceTintR=0.6314
fMenuModeAnimBlend=0.0000

[blurShaderHDRInterior]
fTargetLUM=1.0000
fUpperLUMClamp=1.0000
fEmissiveHDRMult=1.0000
fEyeAdaptSpeed=0.5000
fBrightScale=2.2500
fBrightClamp=0.2250
fBlurRadius=7.0000
iNumBlurpasses=1

[blurShaderHDR]
fTargetLUM=1.2000
fUpperLUMClamp=1.0000
fGrassDimmer=1.3000
fTreeDimmer=1.2000
fEmissiveHDRMult=1.0000
fEyeAdaptSpeed=0.7000
fSunlightDimmer=1.3000
fSIEmmisiveMult=1.0000
fSISpecularMult=1.0000
fSkyBrightness=0.5000
fSunBrightness=0.0000
fBrightScale=1.5000
fBrightClamp=0.3500
fBlurRadius=4.0000
iNumBlurpasses=2
iBlendType=2
bDoHighDynamicRange=1

[blurShader]
fSunlightDimmer=1.0000
fSIEmmisiveMult=1.0000
fSISpecularMult=1.0000
fSkyBrightness=0.5000
fSunBrightness=0.0000
fAlphaAddExterior=0.2000
fAlphaAddInterior=0.5000
iBlurTexSize=256
fBlurRadius=0.0300
iNumBlurpasses=1
iBlendType=2
bUseBlurShader=1

[GethitShader]
fBlurAmmount=0.5000
fBlockedTexOffset=0.0010
fHitTexOffset=0.0050

[Decals]
bDecalMultithreaded=0
bDecalOcclusionQuery=1
bDebugDecals=0
bProfileDecals=0
uMaxDecalCount=100

[AnimationWarning]
bPriorityWarning=0
bClampWarning=0

[TestAllCells]
bFileShowTextures=1
bFileShowIcons=1
bFileSkipIconChecks=0
bFileTestLoad=0
bFileNeededMessage=1
bFileGoneMessage=1
bFileCheckModelCollision=0
bFileSkipModelChecks=0

[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.


SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.

[OPENMP]
iThreads=3
iOpenMPLevel=10

[PreviewMovement]
bRecreateEveryUpdate=1
fPreviewLandTextureTiles=8.0000
SPreviewLandTexture=Landscape\DirtWasteland01.dds
SPreviewLandTextureNormal=Landscape\DirtWasteland01_N.dds
iPreviewTextureSize=256
iLightAmbientColor=8421504
iLightDiffuseColor=16777215
fCamera Pan=1.0000
fCamera Zoom Ortho=0.0010
fCamera Zoom=0.2500
fCamera Rotate=0.7500

[MESSAGES]
bSkipInitializationFlows=1
bSkipProgramFlows=1
bAllowYesToAll=1
bBlockMessageBoxes=1
iFileLogging=1

[Movement]
iAutoSave Time=0
fClip Dist=300000.0000
fLand Mult=1.0000
fCamera Pan=5.0000
fCamera Zoom Ortho=0.0010
fCamera Zoom=2.0000
fCamera Rotate=1.0000
fObj Move=1.0000
fObj Rotate=1.0000
iSnap Angle=45
iSnap Grid=64
uFlags=60

[Archive]
bInvalidateOlderFiles=1
SArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa, Skyrim - Shaders.bsa, Update.bsa
SInvalidationFile=ArchiveInvalidation.txt
iRetainFilenameOffsetTable=1
iRetainFilenameStringTable=1
iRetainDirectoryStringTable=1
bCheckRuntimeCollisions=0
bUseArchives=1
SResourceArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa
SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa, HearthFires.bsa, Dragonborn.bsa

[sound]
SFaceFXLanguage=USEnglish
fDialogueGestureExaggeration=1.0000
SFaceFXPath=Data\Sound\Voice\Processing

[spellCheck]
SUserSelLexiconFile=userdic.tlx
SUserLexiconFiles=userdic.tlx,correct.tlx
SUserLexiconDir=Lex\User
SLexiconFiles=ssceam.tlx,ssceam2.clx,accent.tlx,tech.tlx
SLexiconDir=Lex

[budgetCaps]
uLoadedAreaNonActorMemoryBudgetCap=164626432
uTWeightLightsPerGeometry=1
uTWeightLightCount=1
uTWeightTextureMemory=3
uTWeightGeometryMemory=3
uTWeightTriangleCount=5
uTWeightGeometryCount=3
uTWeightEmittersCount=1
uTWeightParticlesCount=1
uTWeightAnimatedObjectsCount=2
uTWeightActiveRefCount=1
uTWeightActorRefCount=1
uTWeightRefCount=5
uLightsPerGeometryInterior=5
uLightCountInterior=10
uTextureMemoryInterior=104857600
uGeometryMemoryInterior=10485760
uTriangleCountInterior=100000
uGeometryCountInterior=1000
uEmittersCountInterior=50
uParticlesCountInterior=5000
uAnimatedObjectsCountInterior=50
uActiveRefCountInterior=100
uActorRefCountInterior=20
uRefCountInterior=1000
uLightsPerGeometry=5
uLightCount=10
uTextureMemory=20971520
uGeometryMemory=5242880
uTriangleCount=100000
uGeometryCount=1000
uEmittersCount=50
uParticlesCount=5000
uAnimatedObjectsCount=50
uActiveRefCount=100
uActorRefCount=20
uRefCount=700

[Papyrus]
sScriptSourceFolder = "Data\Scripts\Source, Data\Scripts\Source\Dawnguard, Data\Scripts\Source\Hearthfire, Data\Scripts\Source\Dragonborn"
sScriptCompiledFolder = "Data\Scripts\"
sCompilerFolder = "Papyrus Compiler\"
bPerforceEnabled = 0
iMinMemoryPageSize = 128
iMaxMemoryPageSize = 512
iMaxAllocatedMemoryBytes = 76800 ;75kb

[Flowchart]
bPerforceEnabled = 0

Edited by Skybroom
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