qmjs Posted April 18, 2020 Share Posted April 18, 2020 I'm not really sure what you mean. Any trait can be added as a subtrait, but there are many combinations that will cause problems, like multiple moodtypes and traits added as part of a moodtype, because if unexpected, they won't be switched off when the mood changes. Also, there is a functional limit to the number of active traits, so adding more than expected can cause some to stop working. Link to comment Share on other sites More sharing options...
pasmon79 Posted April 18, 2020 Author Share Posted April 18, 2020 Is it necessary to add variations/evolutions of "MoodType.Sick" in "<Characters" to block the sick character from away missions? Link to comment Share on other sites More sharing options...
qmjs Posted April 18, 2020 Share Posted April 18, 2020 No. You would need to adjust the actor requirements in missions. Link to comment Share on other sites More sharing options...
pasmon79 Posted April 19, 2020 Author Share Posted April 19, 2020 Okay i forgot. Do we have to invoke every character trait related to moodtype.sick in order to ensure the desired outcome for keeping the sick person at home? Link to comment Share on other sites More sharing options...
qmjs Posted April 19, 2020 Share Posted April 19, 2020 No. If they have any sick trait, they have Trait.MoodType.Sick, so referencing that includes them all. Link to comment Share on other sites More sharing options...
pasmon79 Posted April 19, 2020 Author Share Posted April 19, 2020 Thanks, it appears that referring to sub-trait refers to all other traits automatically. I have encountered a command line <Player HideWarnings="" Optional="" /> Does It represents the player in command? Link to comment Share on other sites More sharing options...
qmjs Posted April 19, 2020 Share Posted April 19, 2020 It is the player, whatever character they are using. Link to comment Share on other sites More sharing options...
pasmon79 Posted April 19, 2020 Author Share Posted April 19, 2020 Thanks for verifying my guess. Link to comment Share on other sites More sharing options...
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