Unn4m3dSh4d0w Posted October 30, 2012 Share Posted October 30, 2012 Well as im sure many have tried, the only thing you have to do make the Rocket and the Blaster Launcher as a usable weapon is add eAbility_ShotStandard and removing eWP_Secondary and eWP_NoReload. That makes the launcher work as a side weapon for the Heavy, needing reloading as well shooting more than 2 times. My only problem so far is that eAbility_ShotStandard doesnt let either launcher to enter free aim mode so sometimes you end up friendly firing, if youre not far away or if the enemy is not in the right position, its really annoying and it makes the use of the rocket launcher as a weapon useless. I know that eAbility_DestroyTerrain, allow free aiming, but it doesnt really work properly with the rocket launchers. So has anyone managed to be able to use the Rocket Launcher as a regular weapon, plus still maintaining free aim? Link to comment Share on other sites More sharing options...
PepprmintButler Posted October 30, 2012 Share Posted October 30, 2012 Good idea there, I did not think of that.Did you try with eAbility_ShotDamageCover instead of destroyterrain ? It seems to be pretty much the same thing but it's worth a shot. Link to comment Share on other sites More sharing options...
FlyingHigh10000000 Posted October 30, 2012 Share Posted October 30, 2012 (edited) <br>Good idea there, I did not think of that.<br>Did you try with eAbility_ShotDamageCover instead of destroyterrain ? It seems to be pretty much the same thing but it's worth a shot.<br><br><br>ShotDamageCover sounds like instead of just instantly destroying terrain, as the Sectopod's weapons do, it might apply the terrain-damage attack...I'll test that out, I suppose, unless it's confirmed what it does.<br><br><br>Edit: Oh my lord, you may have discovered it. Edited October 30, 2012 by FlyingHigh10000000 Link to comment Share on other sites More sharing options...
Unn4m3dSh4d0w Posted November 9, 2012 Author Share Posted November 9, 2012 Good idea there, I did not think of that.Did you try with eAbility_ShotDamageCover instead of destroyterrain ? It seems to be pretty much the same thing but it's worth a shot. im gonna test it out. Unfortunately i lost all my heavies in an epic battle against 2 sectopods so i wont be able to see if it works until i get new heavies. Link to comment Share on other sites More sharing options...
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