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Looking for a tuto that covers headgear for FO4.


MurderClan

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Hi folks,

 

putting hats into Skyrim is easy, but I've been having one of those barmy weeks trying all sorts of things to do a simple job here with one for Fo4.

 

My problem is this: I'm doing a simple mesh edit on Ronnie's beret to fit over a balaclava. The edit itself takes ten seconds, but I've been trying all night to get it into the game properly.

 

The original model is displayed on the ground and at 0,0,0 in Nifskope but it appears at head height in 3ds Max. If I skin the hat to that one at head height in 3ds max, it appears six feet above the dummy in Nifskope and in the game.

 

If I skin it to the same object but placed at 0,0,0 it just appears at my feet, exactly where I placed it, so the same rule that makes it six feet too high in the right place doesn't apply here.

 

I can get it to work by using the old trick of attaching the model to something at 0,0,0 and then deleting the thing I attached to, but it messes up the normals just slightly, enough to make it look bad. I have a dividing line where the texture seam is right down my forehead if I do it that way, not as good as the original at all.

 

If anyone can tell me what I'm doing wrong or just point me to info to do the job from start to finish I'd appreciate it.

 

Thanks a lot.

Edited by MurderClan
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Use outfit studio. Output ur modified headgear in obj format from ur 3d program. Load into outfit studio, modify whatever necessary (position etc) then copy the bone weight from another headgear or the head mesh. It may not be perfect and u may need to paint the bone weight accordingly. Output as nif and touch up using nifskope if needed and then add it to the game in whatever ways u want...
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