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XCOM Rogue ops


Peppe101

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Just something that has been floating in my mind for a while...

 

In this (hypothetical) mod XCOM is not a government organization funded by the nations of the world, instead is a clandestine organization with no external support whatsoever.

These are the (possible) mechanics of the mod:

  • First of all, since there is no funding from the nations, there is also no panic meter, instead you got "Hostility", hostility rises if you engage... well, hostiles operations against a nation, once it reaches the maximum (level 5), you will not be able to take part in missions in that nation anymore.
  • Hostility increases by 1 point in every nation every 3 months.
  • "Hostiles" operations are missions where you attack a nation to steal funds or kidnap engineers or scientists (this means you have to fight humans too); these missions are the primary way to obtain those resources (engineers and scientists, for the money that would be only for the emergencies), and the only reward for the abduction and terror missions would be a decrease in the hostility level.
  • In the abductions missions there is the chance to encounter military troops that are fighting the aliens, in terror missions their presence is assured.
  • Satellites works slightly differently, they are still your main source of income, but in a different sense: income is based on scavenging and selling, but to actually scavenge something of value you have to clear the landed or downed UFOs, detectable only by satellites.
  • Interceptors should also cost much more, since obtaining a military jet for a rogue organization shouldn't be easy.
  • Having to pay to hire rookies makes much more sense for a rogue organization than it does for an "elite" military organization
  • Since there is no "steady" income from nations, you have to pay for maintenance, instead of the costs of it being deducted from your income
  • You lose the game if your funds reach -100$
  • Improved weapons research: instead of being "ballistics < laser < plasma" I believe it should be that ballistics weapons are cheap and balanced (starts weak, improve them at the foundry), lasers weapons are accurate and doesn't need reloading but are somewhat weak, and plasma is powerful but requires to reload the weapon frequently.

 

These are the Ideas that I had, If I knew how, I would make this mod by myself, but since I don't, I'll just dump this here. Let me know what you think about it.

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Now this is getting a bit ahead of what's even remotely capable at the moment. You'd have to modify the ingame cinematics, the win/loss conditions for the game itself, and...in all honesty, if you wanted to do this right, it would require pretty much a whole new game.

 

Yeah, I just wrote it down, I don't really expect for peoples to take me too seriously.

Edited by Peppe101
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