antstubell Posted October 30, 2012 Share Posted October 30, 2012 I;ve just followed a text tutorial about making a NPC forcegreet. NPC waits in correct place and runs at me when I enter the cell but doesn't deliver his dialouge just follows me everywhere. I made the dialouge as Normal in dialouge views. ANy ideas please? Link to comment Share on other sites More sharing options...
SkjoldBjorn Posted October 31, 2012 Share Posted October 31, 2012 Have a look at this: http://forums.nexusmods.com/index.php?/topic/810472-workaround-skyrim-dialogue-bug-fix/ Link to comment Share on other sites More sharing options...
antstubell Posted October 31, 2012 Author Share Posted October 31, 2012 (edited) Have a look at this: http://forums.nexusmods.com/index.php?/topic/810472-workaround-skyrim-dialogue-bug-fix/ Doesn't work for me. In fact in Packages I don'r see Forcegreet anymore just ForcegreetFromSitting and ForcegreetWaitSitting. I must have really messed up the Forcegreet Package as it appears when I start CK and don't have my mod as Active. What can I do? Edited October 31, 2012 by antstubell Link to comment Share on other sites More sharing options...
acidzebra Posted October 31, 2012 Share Posted October 31, 2012 If you're going to mess with vanilla AI packages and plan to release a mod - don't (unless you actually want to change all actors but it doesn't sound like it). Make a copy of the package, then modify that. That package has 302 users, all of whom will be affected by your changes. Just FYI. If you're just messing about (and I do love me some messing about), open your mod with either TESVgecko or tes5edit and remove the offending record(s). Link to comment Share on other sites More sharing options...
antstubell Posted October 31, 2012 Author Share Posted October 31, 2012 If you're going to mess with vanilla AI packages and plan to release a mod - don't (unless you actually want to change all actors but it doesn't sound like it). Make a copy of the package, then modify that. That package has 302 users, all of whom will be affected by your changes. Just FYI. If you're just messing about (and I do love me some messing about), open your mod with either TESVgecko or tes5edit and remove the offending record(s).Problem is when I run Tes5edit I get this error..."Exception: "Dawnguard.esm" requires master "Skyrim.esm" to be loaded before it.>"Skyrim.esm doesn't appear in my Data Load Files. The first 2 entries are the HighRes Packs then DG then rest of mods. Link to comment Share on other sites More sharing options...
acidzebra Posted October 31, 2012 Share Posted October 31, 2012 (edited) Assuming you're running a legal copy, I'd try verifying my game and/or reinstalling it, because that's not good. And/or try tesvgecko. Edited October 31, 2012 by acidzebra Link to comment Share on other sites More sharing options...
antstubell Posted October 31, 2012 Author Share Posted October 31, 2012 (edited) Assuming you're running a legal copy, I'd try verifying my game and/or reinstalling it, because that's not good. And/or try tesvgecko.Game is legit, I just verified files again, Skyrim downloaded 0bytes/0bytes still no Skyrim.esm in Data Files.If I have to and it looks like I will do a complete fresh install how do I preserve my mod with all its scripts, retextures, dialouge, etc? Can I upload what I have to Steam Workshop and download it back from there? EDIT: I just checked Skyrim on my other PC it is 100% mod free, never used CK on that machine and no Skyrim.esm appears there either. All I have is in this order HighRes, HighRes, Dawnguard and Hearthfire. Edited October 31, 2012 by antstubell Link to comment Share on other sites More sharing options...
acidzebra Posted October 31, 2012 Share Posted October 31, 2012 I've never borked my game to that point, but for the mod, having a backup copy on a local hard drive is always a good idea (and prefixing your scripts with some easy to find name helps, as does keeping your textures in a subfolder - just a bit of housekeeping) Yes, I suppose you could pack your mod (file > create archive). And give tesvgecko a whirl - you may be able to fix your records without having to reinstall. Link to comment Share on other sites More sharing options...
antstubell Posted October 31, 2012 Author Share Posted October 31, 2012 I've never borked my game to that point, but for the mod, having a backup copy on a local hard drive is always a good idea (and prefixing your scripts with some easy to find name helps, as does keeping your textures in a subfolder - just a bit of housekeeping) Yes, I suppose you could pack your mod (file > create archive). And give tesvgecko a whirl - you may be able to fix your records without having to reinstall.Please read my editted post. Link to comment Share on other sites More sharing options...
acidzebra Posted October 31, 2012 Share Posted October 31, 2012 I have no idea - I'm not a tes5edit maintainer - perhaps you could ask those guys. have a look at C:\Users\[username]\AppData\Local\Skyrim\loadorder.txt - make sure skyrim.esm is listed at the top and not present twice. Link to comment Share on other sites More sharing options...
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