Andyno Posted December 6, 2019 Share Posted December 6, 2019 I'm trying to use NPCPrisonerFloorSit with my NPC. So I gave him a CaptiveFaction, linked him with this furniture marker, but it doesn't work. In vanilla game there are many of these furniture markers placed in the world, and they aren't connected to anything, so I really wonder how it's possible it works. Please can someone explain me what I'm missing? Link to comment Share on other sites More sharing options...
SKKmods Posted December 6, 2019 Share Posted December 6, 2019 Take a look at quest MINRecruit02 (Kidnapping at) which uses AI package MinRecruit02CaptiveSit attached to KidnappedActor. Link to comment Share on other sites More sharing options...
speedynl Posted December 6, 2019 Share Posted December 6, 2019 you mean like this ?https://drive.google.com/file/d/1qiq9xsca5f-fS0YN2A1qagmGD4iZMI2A/view?usp=sharing https://drive.google.com/file/d/13XHCObeu0t5fRfeQ2TfKscSJWvPWouht/view?usp=sharing Link to comment Share on other sites More sharing options...
Andyno Posted December 6, 2019 Author Share Posted December 6, 2019 speedynl:Exactly, but with a little difference - I found it in the CombatZone01 interior cell. There's no NPCPrisonerFloorSit nor PrisonerSettlerFemale in my TenPinesBluff cell... o_O Link to comment Share on other sites More sharing options...
speedynl Posted December 6, 2019 Share Posted December 6, 2019 no they are not in tenpine, i added those myself, just to show it work that way Link to comment Share on other sites More sharing options...
Andyno Posted December 6, 2019 Author Share Posted December 6, 2019 (edited) You mean the way SKK50 described? Because I'm kinda puzzled by his advice. :confused: Edited December 6, 2019 by Andyno Link to comment Share on other sites More sharing options...
speedynl Posted December 6, 2019 Share Posted December 6, 2019 You mean the way SKK50 described? Because I'm kinda puzzled by his advice. :confused:no i don't know s#*! about scripting, i just dropped the marker and npc marker linked them and they just work like you wanted i quessalso i never looked realy into this stuf, but i found out it work this way, there are some markers around in the game, they are used for the quests, i think skk refer to those Link to comment Share on other sites More sharing options...
Andyno Posted December 6, 2019 Author Share Posted December 6, 2019 Well, I'm not a script genius either, that's why I'm so puzzled and overwhelmed by this... But if you say it works, then there must be some error with my NPC. Gonna check it out... Thanks for help! :thumbsup: Link to comment Share on other sites More sharing options...
speedynl Posted December 6, 2019 Share Posted December 6, 2019 wel maybe if you use a regular npc it don't work, i used a prisoner they are ment for this kind of stuff i quess(din't check if the prisoner have a scrip for this) Link to comment Share on other sites More sharing options...
Andyno Posted December 6, 2019 Author Share Posted December 6, 2019 Alright, I carefully copy/pasted all the stats from PrisonerSettlerMale, and it works... somehow... Firstly it didn't work - he just standed there. Then I slept for one hour, and suddenly he got into that knee position. But when I talk to him, he just says classic generic phrases like "Yes? Yeah? Huh?" - I cannot set him free. Did you manage to rescue your Settler prisoner? Link to comment Share on other sites More sharing options...
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