khomotso Posted November 24, 2012 Share Posted November 24, 2012 It looks to me like the function output is just incorrect. I went back and modified the Heavy Weapons tree by hand, using a combination of UE Explorer and a hex editor to cross-reference. My preferred (digital) values were, in order: 1,22,3,5,2,4,6,8,9,11,10,12 This is what I came up with (manually) for the function values, which worked as intended in-game: 2B 66 00 00 47 55 00 00 00 00 00 00 16 66 00 00 00 00 00 00 00 00 00 00 19 66 00 00 00 00 00 00 5F 01 00 00 20 3A 00 00 57 01 00 00 0F 01 00 00 07 15 00 9A 00 19 66 00 00 26 16 04 2C 12 06 4A 01 07 4F 00 9A 00 19 66 00 00 2C 02 16 07 3A 00 9A 00 18 66 00 00 25 16 04 2C 1B 06 4C 00 07 4C 00 9A 00 18 66 00 00 26 16 04 2C 13 06 4A 01 07 89 00 9A 00 19 66 00 00 2C 03 16 07 74 00 9A 00 18 66 00 00 25 16 04 2C 15 06 86 00 07 86 00 9A 00 18 66 00 00 26 16 04 2C 1A 06 4A 01 07 C3 00 9A 00 19 66 00 00 2C 04 16 07 AE 00 9A 00 18 66 00 00 25 16 04 2C 16 06 C0 00 07 C0 00 9A 00 18 66 00 00 26 16 04 2C 5B 06 4A 01 07 FD 00 9A 00 19 66 00 00 2C 05 16 07 E8 00 9A 00 18 66 00 00 25 16 04 2C 18 06 FA 00 07 FA 00 9A 00 18 66 00 00 26 16 04 2C 19 06 4A 01 07 13 01 9A 00 19 66 00 00 2C 06 16 04 2C 5D 06 4A 01 07 4A 01 9A 00 19 66 00 00 2C 07 16 07 38 01 9A 00 18 66 00 00 25 16 04 2C 11 06 4A 01 07 4A 01 9A 00 18 66 00 00 26 16 04 2C 5E 04 25 04 3A 17 66 00 00 53 00 00 00 02 00 02 00 F8 33 00 00 00 00 00 00 The web tool, in contrast, showed me: 1D 66 00 00 32 55 00 00 00 00 00 00 08 66 00 00 00 00 00 00 00 00 00 00 0B 66 00 00 00 00 00 00 5F 01 00 00 20 3A 00 00 57 01 00 00 0F 01 00 00 07 15 00 9A 00 0B 66 00 00 26 16 04 2C 12 06 4A 01 07 4F 00 9A 00 0B 66 00 00 2C 02 16 07 3A 00 9A 00 0A 66 00 00 25 16 04 2C 13 06 4C 00 07 4C 00 9A 00 0A 66 00 00 26 16 04 2C 1B 06 4A 01 07 89 00 9A 00 0B 66 00 00 2C 03 16 07 74 00 9A 00 0A 66 00 00 25 16 04 2C 1A 06 86 00 07 86 00 9A 00 0A 66 00 00 26 16 04 2C 15 06 4A 01 07 C3 00 9A 00 0B 66 00 00 2C 04 16 07 AE 00 9A 00 0A 66 00 00 25 16 04 2C 5B 06 C0 00 07 C0 00 9A 00 0A 66 00 00 26 16 04 2C 16 06 4A 01 07 FD 00 9A 00 0B 66 00 00 2C 05 16 07 E8 00 9A 00 0A 66 00 00 25 16 04 2C 19 06 FA 00 07 FA 00 9A 00 0A 66 00 00 26 16 04 2C 18 06 4A 01 07 13 01 9A 00 0B 66 00 00 2C 06 16 04 2C 5D 06 4A 01 07 4A 01 9A 00 0B 66 00 00 2C 07 16 07 38 01 9A 00 0A 66 00 00 25 16 04 2C 5E 06 4A 01 07 4A 01 9A 00 0A 66 00 00 26 16 04 2C 11 04 25 04 3A 09 66 00 00 53 00 00 00 02 00 02 00 EF 33 00 00 00 00 00 00 Link to comment Share on other sites More sharing options...
rf900 Posted November 26, 2012 Author Share Posted November 26, 2012 (edited) I have seen that your function file differs from mine, seem to have seen it also with other files, not sure it is because of the region as I use the Euro version. Or maybe an update of the game, my original Heavy file looks like this: 1D 66 00 00 32 55 00 00 00 00 00 00 08 66 00 0000 00 00 00 00 00 00 00 0B 66 00 00 00 00 00 00 5F 01 00 00 20 3A 00 00 57 01 00 00 0F 01 00 00 07 15 00 9A 00 0B 66 00 00 26 16 04 2C 12 06 4A 01 07 4F 00 9A 00 0B 66 00 00 2C 02 16 07 3A 00 9A 00 0A 66 00 00 25 16 04 2C 13 06 4C 00 07 4C 00 9A 00 0A 66 00 00 26 16 04 2C 1A 06 4A 01 0789 00 9A 00 0B 66 00 00 2C 03 16 07 74 00 9A 00 0A 66 00 00 25 16 04 2C 15 06 86 00 07 86 00 9A 00 0A 66 00 00 26 16 04 2C 16 06 4A 01 07 C3 00 9A 00 0B 66 00 00 2C 04 16 07 AE 00 9A 00 0A 66 00 00 25 16 04 2C 17 06 C0 00 07 C0 00 9A 00 0A 66 00 00 26 16 04 2C 5B 06 4A 01 07 FD 00 9A 00 0B 66 00 00 2C 05 16 07 E8 00 9A 00 0A 66 00 00 25 16 04 2C 19 06 FA 00 07 FA 00 9A 00 0A 66 00 00 26 16 04 2C 18 06 4A 01 07 13 01 9A 00 0B 66 00 00 2C 06 16 04 2C 11 06 4A 01 07 4A 01 9A 00 0B 66 00 00 2C 07 16 07 38 01 9A 00 0A 66 00 00 25 16 04 2C 5E 06 4A 01 07 4A 01 9A 00 0A 66 00 00 26 16 04 2C 5D 04 25 04 3A 09 66 00 00 53 00 00 00 02 00 02 00 EF 33 00 00 00 00 00 00 Can you post your original file? Still I was hoping that as the perk values are the same any change would work for the different versions of the file. Edited November 26, 2012 by rf900 Link to comment Share on other sites More sharing options...
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