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Visual Perk Editor


rf900

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It looks to me like the function output is just incorrect.

 

I went back and modified the Heavy Weapons tree by hand, using a combination of UE Explorer and a hex editor to cross-reference. My preferred (digital) values were, in order:

 

1,22,3,5,2,4,6,8,9,11,10,12

 

This is what I came up with (manually) for the function values, which worked as intended in-game:

 

2B 66 00 00 47 55 00 00 00 00 00 00 16 66 00 00

00 00 00 00 00 00 00 00 19 66 00 00 00 00 00 00

5F 01 00 00 20 3A 00 00 57 01 00 00 0F 01 00 00

07 15 00 9A 00 19 66 00 00 26 16 04 2C 12 06 4A

01 07 4F 00 9A 00 19 66 00 00 2C 02 16 07 3A 00

9A 00 18 66 00 00 25 16 04 2C 1B 06 4C 00 07 4C

00 9A 00 18 66 00 00 26 16 04 2C 13 06 4A 01 07

89 00 9A 00 19 66 00 00 2C 03 16 07 74 00 9A 00

18 66 00 00 25 16 04 2C 15 06 86 00 07 86 00 9A

00 18 66 00 00 26 16 04 2C 1A 06 4A 01 07 C3 00

9A 00 19 66 00 00 2C 04 16 07 AE 00 9A 00 18 66

00 00 25 16 04 2C 16 06 C0 00 07 C0 00 9A 00 18

66 00 00 26 16 04 2C 5B 06 4A 01 07 FD 00 9A 00

19 66 00 00 2C 05 16 07 E8 00 9A 00 18 66 00 00

25 16 04 2C 18 06 FA 00 07 FA 00 9A 00 18 66 00

00 26 16 04 2C 19 06 4A 01 07 13 01 9A 00 19 66

00 00 2C 06 16 04 2C 5D 06 4A 01 07 4A 01 9A 00

19 66 00 00 2C 07 16 07 38 01 9A 00 18 66 00 00

25 16 04 2C 11 06 4A 01 07 4A 01 9A 00 18 66 00

00 26 16 04 2C 5E 04 25 04 3A 17 66 00 00 53 00

00 00 02 00 02 00 F8 33 00 00 00 00 00 00

 

The web tool, in contrast, showed me:

 

1D 66 00 00 32 55 00 00 00 00 00 00 08 66 00 00

00 00 00 00 00 00 00 00 0B 66 00 00 00 00 00 00

5F 01 00 00 20 3A 00 00 57 01 00 00 0F 01 00 00

07 15 00 9A 00 0B 66 00 00 26 16 04 2C 12 06 4A

01 07 4F 00 9A 00 0B 66 00 00 2C 02 16 07 3A 00

9A 00 0A 66 00 00 25 16 04 2C 13 06 4C 00 07 4C

00 9A 00 0A 66 00 00 26 16 04 2C 1B 06 4A 01 07

89 00 9A 00 0B 66 00 00 2C 03 16 07 74 00 9A 00

0A 66 00 00 25 16 04 2C 1A 06 86 00 07 86 00 9A

00 0A 66 00 00 26 16 04 2C 15 06 4A 01 07 C3 00

9A 00 0B 66 00 00 2C 04 16 07 AE 00 9A 00 0A 66

00 00 25 16 04 2C 5B 06 C0 00 07 C0 00 9A 00 0A

66 00 00 26 16 04 2C 16 06 4A 01 07 FD 00 9A 00

0B 66 00 00 2C 05 16 07 E8 00 9A 00 0A 66 00 00

25 16 04 2C 19 06 FA 00 07 FA 00 9A 00 0A 66 00

00 26 16 04 2C 18 06 4A 01 07 13 01 9A 00 0B 66

00 00 2C 06 16 04 2C 5D 06 4A 01 07 4A 01 9A 00

0B 66 00 00 2C 07 16 07 38 01 9A 00 0A 66 00 00

25 16 04 2C 5E 06 4A 01 07 4A 01 9A 00 0A 66 00

00 26 16 04 2C 11 04 25 04 3A 09 66 00 00 53 00

00 00 02 00 02 00 EF 33 00 00 00 00 00 00

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I have seen that your function file differs from mine, seem to have seen it also with other files, not sure it is because of the region as I use the Euro version. Or maybe an update of the game, my original Heavy file looks like this:

 

1D 66 00 00 32 55 00 00 00 00 00 00 08 66 00 00

00 00 00 00 00 00 00 00 0B 66 00 00 00 00 00 00

5F 01 00 00 20 3A 00 00 57 01 00 00 0F 01 00 00

07 15 00 9A 00 0B 66 00 00 26 16 04 2C 12 06 4A

01 07 4F 00 9A 00 0B 66 00 00 2C 02 16 07 3A 00

9A 00 0A 66 00 00 25 16 04 2C 13 06 4C 00 07 4C

00 9A 00 0A 66 00 00 26 16 04 2C 1A 06 4A 01 07

89 00 9A 00 0B 66 00 00 2C 03 16 07 74 00 9A 00

0A 66 00 00 25 16 04 2C 15 06 86 00 07 86 00 9A

00 0A 66 00 00 26 16 04 2C 16 06 4A 01 07 C3 00

9A 00 0B 66 00 00 2C 04 16 07 AE 00 9A 00 0A 66

00 00 25 16 04 2C 17 06 C0 00 07 C0 00 9A 00 0A

66 00 00 26 16 04 2C 5B 06 4A 01 07 FD 00 9A 00

0B 66 00 00 2C 05 16 07 E8 00 9A 00 0A 66 00 00

25 16 04 2C 19 06 FA 00 07 FA 00 9A 00 0A 66 00

00 26 16 04 2C 18 06 4A 01 07 13 01 9A 00 0B 66

00 00 2C 06 16 04 2C 11 06 4A 01 07 4A 01 9A 00

0B 66 00 00 2C 07 16 07 38 01 9A 00 0A 66 00 00

25 16 04 2C 5E 06 4A 01 07 4A 01 9A 00 0A 66 00

00 26 16 04 2C 5D 04 25 04 3A 09 66 00 00 53 00

00 00 02 00 02 00 EF 33 00 00 00 00 00 00

 

Can you post your original file?

 

Still I was hoping that as the perk values are the same any change would work for the different versions of the file.

Edited by rf900
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