SupremeShogun Posted November 13, 2008 Share Posted November 13, 2008 Laser Pistols and Rifles for sure. Jedi Lightsaber. Wookie Bowcaster. Link to comment Share on other sites More sharing options...
MrCyberpunk Posted November 13, 2008 Share Posted November 13, 2008 Was already an Oblivion mod.. So I don't see why not. Link to comment Share on other sites More sharing options...
lostami Posted January 3, 2009 Share Posted January 3, 2009 I swear if this mod gets made and there is no E-11 blaster rifle I will string the modder up so fast his ears will blow out from the sonic boom!! Link to comment Share on other sites More sharing options...
FussyGit Posted January 3, 2009 Share Posted January 3, 2009 there are already several laser sword mods in existance, as for the rest of it I dont see why it can't be done (the E-11 would need a new reload animation as the clip is on the side of the gun, unfortunatley) Link to comment Share on other sites More sharing options...
lostami Posted January 4, 2009 Share Posted January 4, 2009 picky picky! The modding craze is just getting started fro fallout 3, just wait there's bound to be a person will the skill set to make animations. Link to comment Share on other sites More sharing options...
rsugar Posted January 4, 2009 Share Posted January 4, 2009 YOUR WISH IS MY COMMAND. http://img519.imageshack.us/img519/8489/yourwishmn2.jpg Link to comment Share on other sites More sharing options...
FussyGit Posted January 4, 2009 Share Posted January 4, 2009 picky picky! The modding craze is just getting started fro fallout 3, just wait there's bound to be a person will the skill set to make animations. There are already people who have the skills, what they lack are the tools, bethesda neglected to put them on the geck :dry: Link to comment Share on other sites More sharing options...
lostami Posted January 4, 2009 Share Posted January 4, 2009 *bows to rsugar* Ooooh great modder-sama please bestow you're awsome gun to us! Link to comment Share on other sites More sharing options...
azron Posted January 4, 2009 Share Posted January 4, 2009 the way the weapon should function, taken from the starwars/gate mod thread, with a few revisions after having some experience using the G.E.C.K. E-11 Carbine Iron sights is a Scope, base damage 50 (each shot!)effective range: 300m (not sure what the Geck equivilent of that is in ranges)spread: little to none,rate of fire = to assault rifleclip ammo: 500 rounds projectile similar to assault rifles, except glowing red, effect on walls similar to assault rifle except for more smoke and some shrapnel that flies around, as well as black charring around the hole and a glowing portion in the middle that steams out, with smaller glowing and steaming bits around the main hole. the hole itself after cooling should resemble the hole made by an assault rifle only larger, about the size of a grapefruit give or take. weapon counts largely as a projectile weapon, no shell casing ejection animation, but it does not disintegrate the target at all, using the laser effect would be better suited to Star Trek weapons since Star Wars Lasers don't actually fire Lasers, click here for a description of how blasters work (taken directly from the star wars/star gate mod thread, though it wouldn't be a terribly even match to actually cross them over considering the sheer firepower and scale of star wars.) special animations and effects on the characters would likely be necessary, since a critical kill would turn the corpse steaming black ala greedo. it would be also nice if a fold out stock was possible, so that it costs more action points to fire, but it's more accurate and has longer range, so 100m range with the stock folded in, and 300 with it out. if at all possible, that since the effect of a shot can change based on the material it hits, so the marking on concrete is different from say wood or metal.if it impacts a hard surface, like say concrete or metal it would be interesting if it was possible to make it cause a combined frag grenade detonation and a short flamethrower burst, to simulate the superheated steam/smoke which used to be concrete and has been vapourized, as well as the heated shrapnel flying in all directions, so even a near miss can do some serious damage. Blasters can be nasty weapons. another awesome thing would be to add fire modes, so you can do single shots in Vats rather than strictly three round bursts to conserve ammo on targets that are nearly dead, and even better, to have a mesmetron like effect, only it would render the enemy target unconscious, maybe even set them to essential momentarily then unconscious, then remove essential so you can finish them off while they are still down, and they would stay down for a full game hour, thus creating a Stun setting, which I have only seen once in a Star Wars game, (Battlefront 2 mod that made the E-11 do a force push as an alternate weapon.) possibly power settings as well, so while it's on lower settings it only deals half the base damage and takes up only 1 round, on medium it deals base damage and takes up 2-2.5 rounds, on full it deals double base damage or more and takes up 5 rounds, Blasters have been seen in the movies having various effects on human or alien tissue, depending on the blaster and it's setting, they can either cripple a limb in one shot (Leia on Endor) blow a smoking hole in someone's chest (Standard blaster wound) blow someone's head off (a clone trooper at the battle of christophsis) or even turn someone into a crispy critter (greedo) not sure how much of this is possible, but if it's done than it would make the most realistic and accurate E-11 in video game history. a DL-44 as a Blaster variant of the Scoped .44 magnum would be awesome too. base damage should Prolly be higher but MUCH lower ammo capacity Link to comment Share on other sites More sharing options...
Shadow2336 Posted January 4, 2009 Share Posted January 4, 2009 Oh, if you make the DL-44 and the E-11 look real good, I may have to find someone to have your babies. Link to comment Share on other sites More sharing options...
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