charwo Posted November 1, 2012 Share Posted November 1, 2012 I need help in learning how to manipulate pre existing meshes. At this point I am uninterested in making my own, I want to be able to take a part vanilla clothing and be able to re assmble them ad hac, either in game like Tailor Maid and Scatchels and Such or in th Geck. I need some help finding out how to do this, as almost all of the GECK videos seem to focus on porting meshes from photoshop or recoloration. I need to be able to cut things up. THEN I will worry about retexturing the filthy and damaged clothing options. Help is very much appriciated. Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted November 1, 2012 Share Posted November 1, 2012 Nifskope might work, depending what you want to separate. Just right click on the stuff you want to remove and do block->remove branch. Repeat until you are left with what you want.If you want more granularity, you will need a 3d editing app such as blender. Try this linkhttp://fallout3.nexusmods.com/mods/30 Looks like it has all the files you need to import nifs into blender. Then you can check google or the blender forum on this website to learn how to do specific things in blender. Or just a request and maybe someone will do it for you. Link to comment Share on other sites More sharing options...
charwo Posted November 1, 2012 Author Share Posted November 1, 2012 Hey, thanks! Although while you're hree, can I ask if here's some kind of layering program? I mean one that allows ad hoc clothing to mesh over each oher? Like he shirts go under jackets, hats go over hair so that parts that would clip on the stuff that goes under conforms or at least doesn't display over the outer mesh? It would help a lot. As for requests, what I would need would be fixes. Namely a symetcial full sleve fo he leather armor, and textures for the ties of the suits becasue as soon as I have any comptency, the loose ties are all going to die and the fixed ties, like on Olver's uniform and the Trenchcoat are going going o be replace. Having the textures means re color the ties appropriately. Also....I don't want to get my hopes up, but would somone be interested at all in takin Cass's outift and Jason Bright's suit and making them fully fixed and fresh? For things like the Lab Coats, there's a simply rexturing issue to make thm fresh and pre war clean, but mesh work is going to need to be done for the former. I figure I learn by Legos: first modular assembly, then color retexturing, then doing the mesh work myself. One step at a time. Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted November 1, 2012 Share Posted November 1, 2012 Short answer, no there is nothing like that that does anything automagically. Link to comment Share on other sites More sharing options...
charwo Posted November 1, 2012 Author Share Posted November 1, 2012 Fair enough. Does the long answer entail the theoretical possibility of building such system? Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted November 1, 2012 Share Posted November 1, 2012 Not to my knowledge. Link to comment Share on other sites More sharing options...
devinpatterson Posted November 1, 2012 Share Posted November 1, 2012 Charwo, check out Quetzlsacatanango's creating armor mashups for fallout tutorial. It's essentially a walkthrough (with blender) for exactly what you want to do. I highly recommend it. I came from a background with 0 3D experience and it focuses on armor mashups without wasting any time wandering into the huge morass of topics blender encompasses. Not to mention the fact that, as awesome as blender is (free, great support community, ability to do almost any 3D related tasks), it's incredibly unforgiving, and there are some really handy trouble shooting tips at the end. Also there is a portable blender on the oblivion nexus. The FO3 nexus link Q gave you for blender is probably better, but if you have problems with it, the oblivion link is very capable (I use it since my system partition has had hte crap kicked out of it with some recent upgrades). It's older so it's not ideal, but it's got all the nif scripts, python etc pre-installed and it's a portable app......I sneak it into work on a mico sd card. Link to comment Share on other sites More sharing options...
charwo Posted November 3, 2012 Author Share Posted November 3, 2012 With Portable Bender, I can probably learn the basics. I don't want to deal with installation issues and learning a program at the same time. Plus, in all things, I am restricted to library internet for the foreseeable future, which means there are severe delays with any problems. Thank you though, now I have the work to do. Link to comment Share on other sites More sharing options...
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