ModBrains Posted December 7, 2019 Share Posted December 7, 2019 Anyone know how the game is preventing the user from consuming Jet if time is already slowed down?Would like to prevent item usage based on specific conditions in a similar manner, but can't find where the check is done.My searching has come up empty as to where the conditions are checked and when the item is allowed to be consumed. Link to comment Share on other sites More sharing options...
Zzyxzz Posted December 12, 2019 Share Posted December 12, 2019 You can add a script to Jet. When player has magic effect jet then player.additem jet Link to comment Share on other sites More sharing options...
ModBrains Posted December 13, 2019 Author Share Posted December 13, 2019 (edited) Thanks, but that's not what I was asking.The game already prevents it from being used (see picture).I want to know how the game is doing so.I've looked through all the MESG items and none of them have "Time is already slowed.", so I'm thinking it's handled in a script somewhere, but can't find out where. Edit;Searched through all of the base scripts and can't find the string "Time is already" in any of them.There is an archetype "SlowTime" which I'm now thinking handles all of that, including item usage. Edited December 13, 2019 by Jajjo Link to comment Share on other sites More sharing options...
Recommended Posts