Jump to content

Need Help with an Oblivion-Style Attributes Mod


KappaMeister

Recommended Posts

I've recently decided to get into creating mods for Skyrim, and I've been trying to go through everything online about how to use the CK. For my first mod, I'd like to take and update the excellent Classic Elder Scrolls Attributes Mod (which can be found here: https://www.nexusmods.com/skyrimspecialedition/mods/9095, although it would be exclusively for my own personal use until I get some kind of permission to upload it) and to 3 primary things with it.

 

Firstly, I'd like to incorporate the attributes with SkyUI more seamlessly like in the older TES games. Like editing the UI of the perks menu to add a section featuring my characters current attributes based on the value of the effect representing them, instead of having to check the current effects under the magic menu to see them.

 

Secondly, I'd like to make it so when your character levels up, instead of increasing health magicka or stamina, you can increase one of your attributes by 3.

 

Finally, I'd like to make any misc bug fixes and QoL changes to make the mod run smoother.

 

My biggest issue rn is I don't really know where to start. I've done a decent amount of reading on the CK, but I haven't found anything on editing or adding things to the UI or level up screen.

 

Could you guys guide me through how I would go about making these changes to this mod? I'm fairly new to modding and scripting, so any in-depth advice and instructions on how I would go about doing this would be greatly appreciated. And if anyone here is interested in helping me make this more personally, feel free to send me a friend request on Discord at Zapaeryan#0875 and we can discuss anything we need to ^^

 

EDIT: It's also come to my attention that Skyrim and SkyUI use something called ActionScript to manage and create UI. I haven't been able to find much about it online, so could anyone experienced with that give me some pointers on how I would go about using it to create the changes I have in mind?

Edited by KappaMeister
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...