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[LE] Scripting questions


ChewGun

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foamyesque i didn't understand that he wants to track the player's position between cells "simply moves around within a cell", i thought that he wanted to track the player's location from one to an other, my bad !.

Could be either, really. OP'll need to clarify. The position check described looks like it's after *any* position shift, though.

 

Yeah, I mean it like that - any position shift.

 

And what about the doors? Is there any "script-way" at all to push player through loading screen doors?

For ordinary doors, I can probably use a combination of FindClosestReferenceOfTypeFromRef and door_reference.SetOpen()

By the way, can I even use the FindClosestReferenceOfTypeFromRef function on a generic doors (any object of type 'Door'), like in Condition Subject.GetIsObjectType(Door)? If not, is there an alternative?

 

For jumping, I've seen in some mod how it was disabled at all - by messing with JumpRoot idle, but I'm not for completely disabling it...

 

By the way, I don't understand what PeterMartyr is saying at all :huh: That's probably some knowledge internal to modding community?

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"And what about the doors? Is there any "script-way" at all to push player through loading screen doors?"


Sometimes is much more helpful for the reader to explain in detail your idea (what you are trying to do), maybe the solution has nothing to do with what you are asking, or the solution has a simpler solution/workaround from the direction you have taken.

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"And what about the doors? Is there any "script-way" at all to push player through loading screen doors?"
Sometimes is much more helpful for the reader to explain in detail your idea (what you are trying to do), maybe the solution has nothing to do with what you are asking, or the solution has a simpler solution/workaround from the direction you have taken.

 

 

Yeah, this. You can teleport people to door markers and stuff, but what exactly is the context here?

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"And what about the doors? Is there any "script-way" at all to push player through loading screen doors?"
Sometimes is much more helpful for the reader to explain in detail your idea (what you are trying to do), maybe the solution has nothing to do with what you are asking, or the solution has a simpler solution/workaround from the direction you have taken.

 

By default, all doors are disabled with a perk overriding their default activation. Then, a power/spell/really anything is given to a player, that, when used, opens the nearest door. If that door is a loading screen door, then player should be placed where it leads to.

 

 

 

Yeah, this. You can teleport people to door markers and stuff, but what exactly is the context here?

 

Can I get a door marker of a door under crosshair/closest to a player? If yes - how?

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