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I've made a mod that has consumables that grants levels of various perks.

 

The issue I'm facing is the item that grants levels of Chemistry (though I assume this issue would be the same for other perks in regards to crafting). The item grants level 4 Chemistry temporarily, but when I try to craft antibiotics it doesn't allow creation of the object.

 

The solution is to have the item contain multiple effects, each granting a different level of the perk in question.

 

Interestingly, the recipe for antibiotics verifies that player Chemistry level is GREATER THAN or equal to level 1 (>=). By all rights my object should work by just granting level 4, but only works when it actually grants level 1 specifically (tested by making the item only grant level 1 and it worked). Another interesting point is that lockpicking and hacking works as expected: I can lockpick/hack both Advanced, Expert and Master locks/terminals when I've only been granted the level 4 perk.

 

What I want to know is if anyone has any insight on the how the magic effect is handled in regards to crafting beyond any checks done by the recipe.

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