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Explosives & NPCs: How to re-enable self-damage?


PAPVAFS11

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Something I've noticed in my mod testing is that NPCs don't seem to take any self-damage from explosives they've fired, like rocket launchers and mini-nukes. Super mutant suiciders have their suicide attack - and subsequent death - scripted into the NPC itself. Short of scripting it into every NPC and/or weapon in the game, is there a setting I can change or an already-existing mod that I can study to fix this?

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