fotonadans Posted November 3, 2012 Share Posted November 3, 2012 This is probably a crazy idea, but I've been playing a couple of quest mods recently, and although they are great the gaping difference between vanilla voice acting and silence or bad voice acting made me think that it wonder about possible solutions. I thought to my self how did older games (Like Baldur's Gate or older Final Fantasy titles) keep dialogue interesting without full voice acting or no voice acting? By using written word and then making every dialogue more elaborate and painting a better descriptive picture that long written dialogue allows rather than just a few short sentences. I think the current subtitle system is underwhelming and something that makes the text easier to read and also the ability to put more text in for each bit of the dialogue would be a great idea. Hand in hand with this would go a large project to rewrite all the game's dialogue to make it more immersive, the actual vanilla sound files can be used a la Baldur's Gate to just give a small idea of what the character sounds like, the important fleshy parts of the dialogue can then be done in text. Not only will a rewriting of the text make the game more immersive (whoever started a civil war with three little sentences?) it will also make it a lot easier on mod makers with regards to whatever dialogue the want to add to their mods. Another thing is that mods can be translated into all the vanilla languages supported because the vanilla voice bites will be used along with written text meaning translation efforts don't need voice actors as well. This is just and idea I'm no programmer but I'm sure someone can make this work. As for the actual rewriting of the game dialogue, I think that will have to be a community effort to make sure it is good and fits in with TES lore. Link to comment Share on other sites More sharing options...
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