FoxHound1984 Posted December 12, 2019 Share Posted December 12, 2019 Hi guys,I'm working on a mod for a more grizzled version of Cal. I got mostly everything to work, but my normal maps look very soft in game. I am pretty sure this is due to my dds export settings. I am using Photoshop's Intel dds plug in.What settings have you guys been using to export normal maps? The only setting that I got to work involved me using the BCP5 8bpp linear tangent space normal map setting, but that actually is incorrect and more so intended for static objects. It also gives the normal a greenish hue, rather than the expected blueish purple. Your help would be appreciated!Btw, below are some images of the current texture mod. Hope to upload it soon! Link to comment Share on other sites More sharing options...
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